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ADVENTURE SURVIVOR PAGE 1 MORE SEVENTH LINK INFORMATION SEVENTH LINK STORES CHARACTERS THAT JOIN YOUR... ELIRA TOWNS AND DUNGEON DOORS DULFAN TOWNS AND DUNGEON DOORS DUNGEONS INFORMATION SWAP SHOPPE |
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DULFAN TOWNS AND DUNGEON DOORS
Dulfan has 6 Towns (A-F), and 6 Dungeon Doors (3 to Dungeon 3, 2 to Dungeon
4, and 1 to Dungeon 6). A number of islands are connected with Bridges.
Town sizes (about 60X60) remain the same, but Town D's twice as big. A new
Water OBSTRUCTION appears at sea. I'll call it ICE FLOE. It looks like
water, but does not "ripple". You can't move or sail a Ship across it,
and it blocks normal access to a number of East Islands - Town's D & E. A
Sky-Disk (found on the START Island, from Elira, only way off the Island)
will cross the Ice, but there's no Grass to EXIT from it at those Towns.
They can't be reached from overland. A needed Ship is within the ICE FLOE,
but must be found.
TOWN A: Need a Ship. ENICER (Non-key command) "on" Town B to gain access
to Town A. Town A consists of 4 main Islands. Start on North Island,
the Mid-island has a Pack, and there is nothing on the SE island.
The SW island (large Building) has stores; 2., 2a., 4., 6.), locked
room (Small Key) to 9 Chests. A Guard blocks access to 10 Chests.
To Exit the Town, sail a Ship (many there) across the "city limit".
TOWN B: (Filora): Stores; 1., two 3's, 4., 8. (Guard blocks Transaction).
5 Chests, 27 more behind Locked doors (2 large & 1 small keys). 29
are behind counters, and in a building. Poison pool in one building.
Consider Stealing and defeating all Guards.
TOWN C: (Grentin Mill): Walled Main area. South, East, and West walls have
34 Chests within (1 large & 3 small keys needed). Guard blocks
(SE corner) door into the East wall. Stores; 3a., 5., 6.), and
Clue - "Klimb at North tip of Rhombic Isle".
TOWN D: Large building many rooms, Starwind, Ranger in mountains NW corner,
Join. Unk & Ranger Guilds in this NW area. Stores: Two 1.'s, 2.,
2a., 3., 3a., 4., 6.; and 9. & 10. (small key), 11. (outside, SW
mountains). Other Guilds; Sage, Thief (outside, SE mountains), one
unk & Cleric (large keys), and Fighter (small key). 73 FREE Chests;
30 more beyond locked door (large key), same door leads to the
Cleric Guild. 21 Chests behind counters.
TOWN E: Nearly all 29 buildings are empty (only a few Guards). 13 Chests
(large key needed for 10). 8 more are out of reach - STEAL!
TOWN F: (D6d is next to the Town): MUST Steal, be noticed, and defeat all
Guards. One blocks a needed Bridge to the North to reach the only
HEAL pool on Dulfan. Stores: 4. East of Entrance, 5 Chests behind
counter. Next East building 2a., 3a., and 6., two Chests behind
counter. The back of this building (1 large & 2 small keys) has 28
Chests. First bulding NW of entrance has 10 Chests (small key, but
these can be Stolen). North of this Building is a Cure pool (hidden)
in the Trees). Cross the Bridge North (other buildings are empty)
to the "City Limit", East to the NE corner, South to an entrance
into the mountains (Heal pool, Guard and Ladder). Ladders leads to
(2nd mountain group) lots of Poison, and Salt Pools, 21 Chests
(small key), and a Store (10 large keys).
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