PC FRIENDS DISK MAGAZINE


   ADVENTURELAND SOLUTION
 MISSION IMPOSSIBLE SOLUTION
 

             A D V E N T U R E L A N D   S O L U T I O N 

    If you find the "Devil", the game will end!  Other times, when you are 
    killed, you are moved to "Limbo" with a chance to continue the same game 
    ("new life") - must move in a "correct" direction!
    There are two "Magic" words - Bunyon and Away.  Bunyon is only used to 
    get the Ox (and Axe) out of the Bog.  "Say Away" twice, any-  where - 
    only way out of the Maze - moves you to the Meadow.  Rubbing  the Lamp 
    is also magical!

Start, FOREST: CLIMB TREE.  OAK, TREE TOP: (an eastward view). D. E. MEADOW: 
(Sleeping Dragon, deal with him later. Having the Mud will usually get you 
Zapped!) E.  LAKE SHORE: GET AX (Fish, later). N.  BOG: (bring only the Axe) 
GET OX. SAY BUNYON (Ox, and Axe auto-move to "Paul's Place"). SWIM SOUTH. S. 
EDGE, BOTTOMLESS HOLE: GO HOLE.  LEDGE: GET FLINT. U. W. W.  PAUL'S PLACE: 
GET FRUIT. GET OX. GET AX. E.  SWAMP: CLIMB TREE.  CYPRESS, TREE TOP: GET 
KEYS. READ WEB (clue). D.  SWAMP: CHOP TREE. DROP AX. GO STUMP.

Other Swamp items: Mud cures Chigger bites, and with the Bottle of Water, 
protects against Bee stings. Gas (with Bladder) when lit with the Flint 
will blow-up the Bricked Window. Oily Slime with the Flint, and Lamp, after 
the Lamp's oil is used up, extends Lamp use.

Treasure Room, HOLLOW STUMP: DROP OX. DROP FRUIT. GET LAMP. RUB LAMP (twice, 
only - Ring, and Bracelet). GET BOTTLE. D.  ROOT CHAMBER: GET RUBIES. U. 
DROP RUBIES. D. GO HOLE. SEMI-DARK HOLE: UNLOCK DOOR. DROP KEYS. LIGHT LAMP. 
DROP FLINT. GO HALLWAY.

LONG SLOPING HALL: D.  LARGE CAVERN: S.  ANTE ROOM: GET BLADDER. N. D (one-
way into the Pit Maze). MAZE 1: N. MAZE 4: W. MAZE 3: N. MAZE 6: GET RUG. D. 
Chasm BOTTOM: (clue - Away!) GET NET. UNLIGHT LAMP (save Lamp use). SAY 
AWAY. SAY AWAY.

MEADOW: E. LAKE SHORE: GET FISH (need Net and Bottle of Water). S. W. 
STUMP: GET GAS (need the Bladder). GO STUMP.  HOLLOW STUMP: DROP NET. DROP 
FISH (return to the Dark area. Have the Lamp, Flint, Bladder of  Gas, 
Bottle of Water, and Rug).

ROYAL CHAMBER: DROP BLADDER. LIGHT GAS (opens a Hole, and provides a Brick). 
GO HOLE.  NARROW LEDGE (Chasm): JUMP.  NARROW LEDGE (Bear): YELL (takes care 
of him). GET MIRROR. GO THRONE.  THRONE ROOM: GET CROWN. W. JUMP. W. D. N.  
LARGE CHAMBER: DROP CROWN (inventory limit problem. Back-track, get the 
Brick, and go to...  Chasm BOTTOM: (the "Woozy" Bear is now harmless). DAM 
LAVA. POUR WATER. DROP BRICK. GET FIRESTONE. UNLIGHT LAMP. SAY AWAY. SAY 
AWAY.

MEADOW: E. LAKE SHORE: GET WATER. S. W. GO STUMP.  HOLLOW STUMP: DROP 
FIRESTONE. DROP RUG (Mirror needs a soft place to land). DROP MIRROR (clue). 
U. GET MUD. GO STUMP. GET RUG (have the Lamp, Flint, Bottle of Water, Mud, 
and Rug. Drop the Flint after the lamp is lit.  Pick-up the Crown on the way 
to the...).

8-SIDED ROOM: POUR WATER (Water was needed to keep the Mud fresh, and the 
empty Bottle is needed for the Bees). GET BEES. GET HONEY. DROP MUD. UNLIGHT 
LAMP. SAY AWAY. SAY AWAY.  MEADOW: RELEASE BEES (takes care of the Dragon!). 
GET EGGS. S. GO STUMP.  HOLLOW STUMP: DROP RUG. DROP CROWN. DROP EGGS. DROP 
HONEY. SCORE for an auto-finish!