COCO FRIENDS DISK MAGAZINE Issue #71   Home Index Magazine
 

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  Table of contents:

 

Articles in section: ABOUT COCO FRIENDS DISK MAGAZINE
"ABOUT CFDM"
ABOUT COCO FRIENDS DISK MAGAZINE
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"ABOUT CFDM"
Rick Cooper

COCO FRIENDS DISK MAGAZINE is dedicated to those who
still enjoy running under RS DOS.  It will deal with
that format exclusively.

A primary goal is to keep the COCO community strong.
By providing a unique means of communication, maybe
old fires will be rekindled as you and I share our
knowledge and experiences!

The success of this effort depends on each one who
becomes a subscriber.  Everyone must contribute his/
her two cents in the form of articles, programs,
opinions, experiences, etc.  If this happens we will
all look forward to the next issue.  (Check out the
manual with your starter kit for details on how to
submit material.)  Now let's have some fun!!!  =*

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ABOUT COCO FRIENDS DISK MAGAZINE
(C) 1991, RICK COOPER

COCO FRIENDS DISK MAGAZINE is the creation and
property of Rick Cooper.  It is distributed solely
by RICK'S COMPUTER ENTERPRISE.  The material which
makes up each issue remains the property of the
author(s) or contributor(s) unless an agreement has
been made otherwise.

COCO FRIENDS DISK MAGAZINE is dedicated exclusively
to those who enjoy the COCO3 operating under RS DOS.
It is hoped that this publication will encourage the
continued usage of our favorite computer.

Neither CFDM nor RICK'S COMPUTER ENTERPRISE will be
responsible for the submission or publication of any
material that does not belong to the submitter.  WE
DO NOT ADVOCATE OR SUPPORT PIRACY!         =*

Back to section index

Articles in section: ABOUT THIS ISSUE
ABOUT THIS MONTH'S COVER
BONUS DISK DIRECTORY (#33)
CONTENTS...PART 1 (i71)
CONTENTS...PART 2 (i71)
CONTENTS...PART 3 (i71)
PROGRAM DIRECTORY (i71)
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ABOUT THIS MONTH'S COVER
Norm Barson

  Since this is a banner issue, it deserves a banner
headline. CFDM has survived through the millennium
(if you believe 2000) and almost to 2001, the true
millennium. In any event, all good things must come
to an end eventually -- and CFDM has been a very
good thing!                                     =*

Back to section index

BONUS DISK DIRECTORY (#33)

Here's a description of the files on the BONUS DISK.
File names preceded by an asterisk are data files or
program files used by other programs. Do not RUN or
EXEC these files.

                     - SIDE 1 -
-- NAME..........COMMAND...SECTION OR DESCRIPTION
*  ACHTUNG!.NIB.............ART GALLERY
   ANGRY   .BAS....RUN......POTPOURRI
   BALLOT  .BAS....RUN......POTPOURRI
   BARIUM  .BAS....RUN......POTPOURRI
*  CFDMINDX.00A.............All
*  CFDMINDX.00B.............   Used
*  CFDMINDX.00C.............       By
*  CFDMINDX.00D.............         CFDM
*  CFDMINDX.00E.............             INDEX  =>
____________________________________________________

*  CFDMINDX.00F.............Used
*  CFDMINDX.00G.............    By
*  CFDMINDX.00H.............      CFDM INDEX
   CI      .BAS....RUN......ACTIVE COCO
*  CI      .DRV.............Used by CI.BAS
   COCO4   .BAS....RUN......POTPOURRI
   DOCTOR  .BAS....RUN......POTPOURRI
   ITSABOY .BAS....RUN......POTPOURRI
*  NIBLOADR.BIN.............Used by NIBSHOW.BAS
   NIBSHOW .BAS....RUN......ART GALLERY
*  RUBYR   .NIB.............ART GALLERY
*  SCREEN01.NIB.............Used by ANGRY.BAS
*  SCREEN02.NIB.............Used by DOCTOR.BAS
*  SCREEN03.NIB.............Used by COCO4.BAS
*  SCREEN04.NIB.............Used by ITSABOY.BAS
*  SCREEN05.NIB.............Used by BALLOT.BAS  =>
____________________________________________________

*  SCREEN06.NIB.............Used by BARIUM.BAS
*  XMAS    .NIB.............ART GALLERY

                     - SIDE 2 -
-- NAME..........COMMAND...SECTION OR DESCRIPTION
*  BELLE   .NIB.............ART GALLERY
*  H4HAPPY .NIB.............FROM THE EDITOR
*  MOD13   .BIN.............Used by COCOTRACKER
*  MOD6809 .BIN.............Used by COCOTRACKER
   MODPLAY .BAS....RUN......COCOTRACKER MOD PLAYER
*  MRDIZZY .NIB.............ART GALLERY
*  MRGREEDY.NIB.............ART GALLERY
*  MRTICKLE.NIB.............ART GALLERY
*  NIBLOADR.BIN.............Used by NIBSHOW.BAS
   NIBSHOW .BAS....RUN......ART GALLERY
*  SMOKE   .MOD.............FROM THE EDITOR   =*

Back to section index

CONTENTS...PART 1 (i71)

ABOUT COCO FRIENDS DISK MAGAZINE
"ABOUT CFDM"
ABOUT COCO FRIENDS DISK MAGAZINE

ABOUT THIS ISSUE
ABOUT THIS MONTH'S COVER
BONUS DISK DIRECTORY  (#33)
CONTENTS...PART 1     (i71)
CONTENTS...PART 2     (i71)
CONTENTS...PART 3     (i71)
PROGRAM DIRECTORY     (i71)

ACTIVE COCO
10th "Last" Chicago CoCoFEST!
CFDM INDEX UPDATE - 2000
CoCoFEST! 2001 Vendors                        =>
____________________________________________________

IDE PROJECT
New CoCo Game Page
What's Nick up to for 2001

ADVERTISEMENTS
BUNCH OF GOODIES DISK SET
C-III PAGES DESKTOP PUBLISHING
CoCoNUTS by: Nickolas Marentes
GATE CRASHER - NOW AVAILABLE
Other Nickolas Marentes Products
PennFest 2000 Souvenir CD
Select OS-9 Tools & Utilities
Software from Sundog
THE COCO3 EMULATOR

ARTICLES OF THE MONTH                         =>
____________________________________________________

256 Color/GIME Fact or Fiction 1
256 Color/GIME Fact or Fiction 2
COCO CHRONICLES 21 PT.1
COCO CHRONICLES 21 PT.2
PennFest 2000 Souvenir CD Pt.1
PennFest 2000 Souvenir CD Pt.2
The Who's Who of CFDM Pt.1
The Who's Who of CFDM Pt.2
The Who's Who of CFDM Pt.3
The Who's Who of CFDM Pt.4

COCO FRIENDS ART GALLERY
ACHTUNG!
BELLE: Beauty & the Beast
CHRISTMAS CARD - 2000
DIZZY, GREEDY & TICKLE          (SEE PART 2)  =*

Back to section index

CONTENTS...PART 2 (i71)

Rubicon
VIEWING THE CFDM ART GALLERY

FAMILY TREE
** FINAL FAMILY TREE **
Best wishes to friends
Glad to meet ya!

FORUM
CFDM "The Greatest"
CoCo 2 Emulator Update
FAREWELL to CFDM
Farewell and Thank You CFDM
Farewell, Goodbye, etc.
KUDOS
                                              =>
____________________________________________________

FROM THE EDITOR
"H" is for Happy New Year!
CFDM UPDATE - DECEMBER 2000 Pt.1
CFDM UPDATE - DECEMBER 2000 Pt.2
Footnote on the Diskette
KUDOS FOR ISSUE #71
MOD:SMOKE ON THE WATER

LETTERS TO THE EDITOR
"Final 2 Issues"
MAIL BAG EXCERPTS
New things for CoCo III
Submissions, goodbyes, etc.
Where is it already?!

POTPOURRI                                     =>
____________________________________________________

** BUY OR SELL COCO STUFF **
ANGRY
BALLOT
BARIUM
COCO4
CoCo Mailing List Archived
DOCTOR
Hillbilly Medical Terms
ITSABOY

PROGRAMS OF THE MONTH
3-D Graphics Program Pt.1
3-D Graphics Program Pt.2
ADVGEN20, CASTLE, MYSTERY
CoCo Programs Collection Pt.1
CoCo Programs Collection Pt.2   (SEE PART 3)  =*

Back to section index

CONTENTS...PART 3 (i71)

Haunted House I & II
Haunted House III Pt. I
Haunted House III Pt. II

REVIEWS
** FINAL CFDM **
BILL BARDEN'S PENTOMINOES
Great CD!!!
Kudos for PennFest 2000 CD
PENTOMINOES - PART 2
PennFest2000 CD KUDOS

QUESTIONS & ANSWERS
CONN3 on the IDE Board
Color Computer Game
EMULATOR FILE RETRIEVAL                       =>
____________________________________________________

IDE Interface HELP
RE: CONN3 on the IDE Board
RE: EMULATOR FILE RETRIEVAL
RE: EMULATOR FILE RETRIEVAL Pt.2
Survey being conducted

                                             =*

Back to section index

PROGRAM DIRECTORY (i71)

Here's a description of the files located on the
PROGRAM SIDE. File names preceded by an asterisk
are data files and should not be RUN or EXECed!

-- NAME..........COMMAND...SECTION OR DESCRIPTION
   3D      .BAS....RUN......PROGRAMS OF THE MONTH
   ADVGEN20.BAS....RUN......PROGRAMS OF THE MONTH
   CALORIE .BAS....RUN......PROGRAMS OF THE MONTH
   CASTLE  .BAS....RUN......PROGRAMS OF THE MONTH
*  CTAB    .BIN.............Used by 3-D.BAS
*  CUBE    .BIN.............Used by 3-D.BAS
   DARTS   .BAS....RUN......PROGRAMS OF THE MONTH
*  DOCS    .ASC.............Used by 3-D.BAS
   GAMELIFE.BAS....RUN......PROGRAMS OF THE MONTH
   GHOSTBST.BAS....RUN......PROGRAMS OF THE MONTH
*  HAUNT   .DOC.............Used by HH.BAS    =>
____________________________________________________

   HAUNT II.BAS....RUN......PROGRAMS OF THE MONTH
   HAUNT!  .BAS....RUN......PROGRAMS OF THE MONTH
*  HAUNT!! .BAS.............Used by HH.BAS
*  HELIX   .BIN.............Used by 3-D.BAS
   HH      .BAS....RUN......PROGRAMS OF THE MONTH
   HOUSE   .BAS....RUN......PROGRAMS OF THE MONTH
   ILSION#6.BAS....RUN......PROGRAMS OF THE MONTH
*  LOCATION.TXT.............Used by HH.BAS
   MYSTERY .BAS....RUN......PROGRAMS OF THE MONTH
*  OBJECTS .TXT.............Used by HH.BAS
   ORIOLE  .BAS....RUN......PROGRAMS OF THE MONTH
*  PIC     .BIN.............Used by 3-D.BAS
   PICSAV  .BAS....RUN......PROGRAMS OF THE MONTH
   PIGLATIN.BAS....RUN......PROGRAMS OF THE MONTH
   RADSCARE.BAS....RUN......PROGRAMS OF THE MONTH
   STATECAP.BAS....RUN......PROGRAMS OF THE MONTH =>
____________________________________________________

*  TRID    .BIN.............Used by 3-D.BAS

                                              =*

Back to section index

Articles in section: ACTIVE COCO
10th "Last" Chicago CoCoFEST!
CFDM INDEX UPDATE - 2000
CoCoFEST! 2001 Vendors
IDE PROJECT
New CoCo Game Page
What's Nick up to for 2001
Back to top

 

10th "Last" Chicago CoCoFEST!
Glenside Color Computer Club

        The Glenside Color Computer Club, Inc.

                   Sponsor of the

        TENTH Annual "Last" Chicago CoCoFEST!

                 MAY 5th & 6th, 2001

                 Same familiar Place

            Known as the Elgin RAMADA INN

           The Glenside Color Computer Club

        http://members.aol.com/clubbbs/glenside
                                                  =*

Back to section index

CFDM INDEX UPDATE - 2000
Norm and Rick and Stuart

  With this last issue of CFDM, we also come to the
end of another year. This update of the CFDM Index
covers Issues 49 through 71. We hope that you have
found the Index to be useful. It will help you go
back to some of your favorite material in the past.

(RUN "CI.BAS" on side 1 of the Bonus Disk.)
                                              =*

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CoCoFEST! 2001 Vendors
Tony Podraza

Those of you who would be interested in being ex-
hibitors at the TENTH Annual "LAST" Chicago CoCo-
FEST!, contact me and I will send the Exhibitor
Application by return E-Mail. They will also be
available for downloading from the Glenside Website,
soon.

Time is passing; will YOU let it, and the TENTH
Annual "LAST" Chicago CoCoFEST! pass you by?

Somebody please cross post this to the bit server,
Compuserve, Delphi, and any other communications
network that you can think of and "CC" me to let
me know where it went.

                     Thank you.       (MORE)  =>
____________________________________________________

Tony Podraza, VP, Special Events; Glenside Color
Computer Club, Inc.

Sponsor of the TENTH ANNUAL "LAST" Chicago CoCoFEST!
May 5th & 6, 2001 -- Same Familiar Place --
Now Known As The Elgin RAMADA INN

Visit our website:

http://members.aol.com/clubbbs/glenside
                                              =*

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IDE PROJECT
Carl Boll

This is just a short message wishing everybody a
Merry Christmas.

I also want to post a short update. I will again
have a little free time to work on the project.
I am doing a shipment today, I'll post the names
after I actually ship the boxes.

I should also have more time next week to work on
the project and possibly get together with Brian
Goers and Eddie, so we can figure out a few driver/
installation problems. Due to my work schedule I
only have to work one day next week, it's almost
like having a vacation! I am going to see if I
can get Friday eve off next week from my second
job as well. If so I will be able to bring the  =>
____________________________________________________

whole project up to date and get some other work
that is peripheral done as well.

            Anyway, Happy Holidays to all.

                      Carl Boll
                                              =*

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New CoCo Game Page
L. Curtis Boyle

I have a new web page available at:

http://nitros9.stg.net/coco-game-list.html

*Replace "-" with the underscore character.*

The page is dedicated to all CoCo games (CoCo 1,
2 or 3) put out by any publisher. I have tried to
document some information on each (if I know of any-
thing...if anybody out there has additional informa-
tion on particular games, please e-mail me, and I
will update the information page).

This page is in alphabetical order, and each link
will take you to a page dedicated to that particular
game title. There are usually at least two screen-=>
____________________________________________________

shots; one of the opening title/credits screen, and
one of the game action. Also listed will be system
requirements, publishing date (year), the publisher
and/or author (if known), and then a general de-
scription of the game. Occasionally, there will be
tips/tricks for the game as well, and if the game
has been released publicly by the author, a download
link will be provided.

                       Curtis
                       af960@SFN.SASKATOON.SK.CA

                                                =*

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What's Nick up to for 2001
Nickolas Marentes

The year 2000 was a very busy "CoCo year" for me.
Firstly, I completed my "Wolf 3D" style game for the
CoCo3, "Gate Crasher" and then after a year of plan-
ning and organising with Ron Bull, I flew to the US
from Australia to help with the running of "PennFest
2000".

This year will not be as active but I already have
a project set aside for 2001.

It is still in early stages at this point but I can
say that I am working on a joint project with John
"Sockmaster" Kowalski on a hardware/software project
that John has devised...so you can bet it's impossi-
ble! :)
                                              =>
____________________________________________________

A video wipes/fader/titler and 2 input switcher
with the added bonus of video signal "cleaning"
when dubbing.

(I must come up with a shorter name for it!!)

John is doing the hardware while I am doing the
software.

I know this sounds like a complex project but, as
usual, John has worked out a way to do it for pea-
nuts!! I cannot disclose any more information till
we "solidify" a few more ideas.

                  Nickolas Marentes
                  nickm@launch.net.au         =*

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Articles in section: ADVERTISEMENTS
BUNCH OF GOODIES DISK SET
C-III PAGES DESKTOP PUBLISHING
CoCoNUTS by: Nickolas Marentes
GATE CRASHER - NOW AVAILABLE
Other Nickolas Marentes Products
PennFest 2000 Souvenir CD
Select OS-9 Tools & Utilities
Software from Sundog
THE COCO3 EMULATOR
Back to top

 

BUNCH OF GOODIES DISK SET
ROGER TAYLOR

    Bunch of Goodies - CoCo 3 Disk Basic Programs
    ---------------------------------------------

Includes:

- The Projector 2.1 and enhancement files
- The Projector 2.0
- Spider-Hype: musical arcade game
- Pelieti: maze race game
- Plunk: disc drop game
- 5 HPRINT: fonts
- Wake-Up: floppy disk reviver
- Super-Mac: best MAC picture viewer for the CoCo
- The CoCo Dancer: fun demo
- Wild-Copy: wildcard COPY command patch for DECB2.1
- Auto-DOS: disk utility/patch                =>
____________________________________________________

- Sample picture disk for Projector viewers

                     AND MORE...

Write to: Roger Taylor
          810 Columbia 47
          Magnolia, AR 71753

ONLY $3.00 (Three Dollars)
And you may pay after you receive your disks, if you
like.
                 Roger Taylor
                 CoCoTower@webtv.net
                                              =*

Back to section index

C-III PAGES DESKTOP PUBLISHING
ROGER HALLMAN

     ==========================================
     * THE PREMIER DESKTOP PUBLISHING PROGRAM *
     ==========================================
                  =================
                  =  C-III Pages  =
                  =================

What is C-III Pages? C-III Pages is a program that
pulls together TEXT and GRAPHICS and gives one on
screen tools to format and layout the content. C-III
Pages has easy to use pull down menus, icons and
dialog boxes. It also has many useful drawing tools,
such as boxes, lines, polygons, rays, circles,
elipses, brush shapes or free draw.

              BUT WAIT...THERE'S MORE!!!      =>
____________________________________________________

You can also cut, copy, stamp or paste, flip,
enlarge, reduce, rotate, stretch, import any ASCII,
text, create columns, change fonts or invert text.

With C-III Pages you'll be able to create great

                  --> PAGES
                  --> FORMS
                  --> FLYERS
                  --> DOCUMENTS
                  --> GREETING CARDS
                  --> HANDOUT MATERIAL
                  --> AND CLUB MAGAZINES

Supports: MAX-10, PMODE1-4, Color Max 3, Color Max
Deluxe, RAT, Digitizer and now BMP!            =>
____________________________________________________

SYSTEM REQUIREMENTS
-------------------
- CoCo 3 w/128k/512k
- RGB or Composite/Monochrome Monitor
- A Minimum of 1 disk drive (two recommended)
- RSDOS, ADOS3, EXTENDED ADOS3, OWLDOS, 1meg Upgrade
- Tandy Hi-Res Joystick Interface
- Joystick or Mouse (mouse recommended)
- Printer, Epson, Gemini, Panasonic, DMP 105/106,
  NX-1000 Series, CGP-220 b/w and others.

PRICE: $20 + $2 shipping for (3)Disks/55 page manual

Send check or money order to:  JIM DAVIS
                               P.O. BOX 1704
                               NIXA, MO. 65714  =*

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CoCoNUTS by: Nickolas Marentes
Nickolas Marentes

CoCoNUTS - "Interviews with people who helped shape
the CoCo".

This book has interviews with the following people:

ALAN DEKOK - Nitros09, Smash
CHET SIMPSON - Gold Runner, Digger II
DALE LEAR - Fire Copter, Color Baseball, Scripsit II
DAVE EDSON - Tube Frenzy, Catch'em, Planet Raiders
ERIC CRICHLOW - Gold Runner 2000, Pro Gold Runner
ERIK GAVRILUK - Color Max, Color Max Deluxe
GLEN DAHLGREN - Sundog Software
GREG MILLER - Color Max, Color Max Deluxe
GREG L. ZUMWALT - Star Blaze, Malcom Mortar, RoBoCop
JEREMY SPILLER - Zenix, Crystal City
JOHN KOWALSKI - Boink Demo, Gloom Demo        =>
____________________________________________________

KEVIN K. DARLING - Inside OS-9 Level II, Lvl.3 Upgrd
MARK SEIGEL - Tandy Head of CoCo 3 Development
RICK ADAMS - Temple of ROM, Shanghai, Delphiterm
STEVE HARTFORD - Sam Sleuth, Franchise, Maui Vice

Read about their development days, why they chose
the CoCo, secret "behind-the-scenes" info, and what
they are doing now.

This book is 118 pages and features many photos and
screenshots.

Only a limited number of books remain, so get yours
while supplies last. Available directly from Jim
Davis for the reasonable price of $15 + $3 s/h.
                                                 =*

Back to section index

GATE CRASHER - NOW AVAILABLE
Nickolas Marentes

GATE CRASHER is a "Wolf3D" style game featuring full
360 degree 3D environment, explosive 2 channel digi-
tal interrupt driven sound and five levels of the
hottest action seen in a CoCo game for years!

GAME SCENARIO - It is an era of high technology,
an era of perfection, an era of the mind enhancing
Brain Implant Devices. Small microcontrollers im-
planted into the human skull acting as a "co-proc-
essor" to the brain. With this device, a persons
abilities are enhanced while disabilities removed.
Millions of people worldwide have undergone surgery
to have a device installed and reap the benefits of
an improved lifestyle.

  "He who controls the mind, controls the world." =>
____________________________________________________


But there is now evidence to prove that there is
more to these devices than creating the perfect
human. Leaked information has revealed that each
implant has a means of remote control via the inter-
net providing a low orbit satellite system also own-
ed by the same company creating these implants. This
has been found to be used as a form of mind control
allowing the CEO of the company to control things
such as the outcome of an election, the buying
habits of consumers, even to invoke death!

You are the Gate Crasher and it is time to crash
this party, destroy all the computer data and defeat
the evil CEO himself!
                                                =>
____________________________________________________

GAME REQUIREMENTS - A Tandy Color Computer 3 with
512K RAM and a disk drive.
This game WILL NOT run under the emulator due to
limitations in the emulator's CoCo 3 hardware emu-
lation.

PURCHASING INFORMATION - The full commercial game is
available for sale via Jim Davis for the reasonable
price of $20US. Jim is taking orders NOW!

                    Jim Davis
                    PO BOX 1704
                    Nixa, MO 65714

         http://www.mindspring.com/-gearboxed/
                 ("-" = Tilde Symbol)           =*

Back to section index

Other Nickolas Marentes Products
Jim Davis

----------------------------------------
- Pac-Man - "A Tribute to the Classic" -
----------------------------------------

If you haven't had a chance to pick up this great
game by Nickolas Marentes yet, now's your chance!

Nickolas has this game specially priced at only $15!
So here's your change to get a great game at an even
more affordable price! Help support the continued
development of CoCo 3 games by ordering yourself a
copy today!

REQUIREMENTS:
            CoCo 3 w/512K, RGB/CMP Monitor, Disk
            Drive and Joystick (Keyboard support).=>
____________________________________________________


------------------------------------------------
- The Nickolas Marentes Collection "1984-1992" -
------------------------------------------------

FIVE Complete games for your CoCo, all on one easy
load "flippie" disk!

Collection includes:

- Donut Dilemma
- Neutroid 2
- Rupert Rythym
- Space Intruders
- Cosmic Ambush
                                              =>
____________________________________________________

Also includes the original color artwork as used for
distribution at Tandy Australia and some "special"
souvenirs for only $5!

To order Pac-Man or The Collection Disk, send check/
money order to:
                JIM DAVIS
                PO BOX 1704
                NIXA, MO 65714
                                         =*

Back to section index

PennFest 2000 Souvenir CD
Nickolas Marentes

On the weekend of August 19th 2000, the last
"PennFest" CoCoFest hosted by Ron Bull and
co-organised by Nickolas Marentes was held at the
Holiday Inn at Coraopolis, PA. The event attracted
69 CoCo enthusiasts including special celebrities
such as Kevin Darling, Mark Hawkins and Jeremy
Spiller. The theme for the fest was "The Big
Birthday Bash" and was a celebration of 20 years of
the Tandy Color Computer. Nickolas Marentes flew all
the way from Australia to attend and has now
compiled a souvenir CD of the event. The CD contains

* A detailed report of the event.
* Over 1 hours worth of video footage in mpeg format
  at 320 x 240 resolution.
                                                  =>
____________________________________________________

* Over 400 photos submitted by John Kowalski, Allen
  Huffman, Godfrey Moll and Nick himself.
* All of the audio entries from the PennFest 2000
  Theme Song competition in mp3 format.
* The original 4 page Fest Guide and Trivia
  Competition question sheet in Word 97 format.
* Miscellaneous extras such as logo graphics, photos
  and report from PennFest '99.

REQUIREMENTS

The structure of the presentation is all in HTML and
uses a web browser for viewing. Your system must be
equipped with a media player capable of playing mpeg
video and mp3 audio format.
                                                  =>
____________________________________________________

The CD has been tested on both PC and MAC running
recent versions of the Internet Explorer and
Netscape web browsers.

PAYMENT AND AVAILABILITY

Copies of the CD may be purchased directly from Ron
Bull. He will have stock by the time you read this.

Send payments to:

Ron Bull, 115 Ann St, Duncannon, PA  17020-1204

PRICE

$12 US (includes postage and handling)        =*

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Select OS-9 Tools & Utilities
Jim Davis

+ LEVEL II TOOLS - A collection of tools for use in
the OS-9 environment that helps simplify tasks and
create more productivity. - $5

+ TOOLS II - A set of 27 useful tools for the OS-9
Level II user. Contains utilities for: windowing
features, easier use of file management, changes
and conversions, multitasking, more power and flexi-
bility in writing script files, I/O system control
and a full feature command line calculator. - $5

+ DISK MANAGER TREE - A comprehensive file manage-
ment for your OS-9 disks, with a graphic "Tree dis-
play". Works with any type of OS-9 disk device, such
as Ramdisks, Harddisks, Floppies, etc. - $5
                                              =>
____________________________________________________

+ THE ZAPPER - A utility that allows you to patch
files as well as entire disks directly. Displays
files in a format similar to the dump command that
comes with OS-9. Edit the file or disk in either
hexadecimal or ASCII. - $5

+ MULTI MENU - A Multi-View compatible menu utility
that allows you to define your own menus for use in
the Multi-View environment. - $5

+ DATA WINDOWS - A complete database handling pack-
age for the CoCo 3. Allows you to create and main-
tain databases on your CoCo with windows. - $5

+ DATA MERGER - A document processing system that
allows you to incorporate Data Windows Data into =>
____________________________________________________

your documents. The documents can be created with
any OS-9 word processor. - $5

+ PRESTO PARTNER - A full featured NOTE PAD, CALEN-
DAR, PHONE BOOK, with CLOCK and MACRO-KEYS. - $5

+ NEWSPAPER09 - A full featured DeskTop Publishing
package for the CoCo 3 and OS-9 Level 2. Add graph-
ics, arrange story blocks and type up articles. Uses
an easy to follow assembly line approach for ease of
use. *Includes NEWS FONTS, a set of 20 new fonts all
in one complete package. - $8

To Order, send check/money order to: JIM DAVIS
Please be sure to include           PO BOX 1704
$2 s/h for entire order.           NIXA, MO 65714 =*

Back to section index

Software from Sundog
Jim Davis

Games from Sundog Systems:
--------------------------
o CRYSTAL CITY (action/arcade)
o PHOTON (puzzle/strategy)
o ZENIX (action/arcade)
o THE CONTRAS (action/arcade)
o QUEST FOR THELDA (action/adventure)
o IN QUEST OF THE STARLORD (adventure)
o KYUM-GAI (RSDOS) (action/fighting)
o KYUM-GAI (OS-9) (action/fighting)
o WARRIOR KING (action/fighting)
o WAR MONGER (wargame/simulation)

Applications from Sundog Systems:
---------------------------------
o GRAFEXPRESS 2.0 (programming/development)    =>
____________________________________________________

o SOUNDTRAX (sound sequencing system)
o SOUNDTRAX INSTRUMENT DISK SET (requires SOUNDTRAX)

All of the above listed application and game titles
are only $5ea. + $2 s/h for entire order.

To order, send check/money order to:
                                    JIM DAVIS
                                    PO BOX 1704
                                    NIXA, MO 65714

                                                  =*

Back to section index

THE COCO3 EMULATOR
RICK'S COMPUTER ENTERPRISE

Arguably the best CoCo-related software ever!  Jeff
recently reported that over 300 copies of the CoCo3
emulator have been purchased!!

If you have a PC and a CoCo3 software collection,
you will find this an invaluable piece of software.

The price is only $25.00.  The utilities that come
with the emulator are well worth the $25.00 by
themselves.

ORDER YOUR COPY TODAY...SEND CASH, CHECK OR MONEY
ORDER FOR $25 TO:

              RICK'S COMPUTER ENTERPRISE
          P.O. BOX 276    LIBERTY, KY 42539    =*

Back to section index

Articles in section: ARTICLES OF THE MONTH
256 Color/GIME Fact or Fiction 1
256 Color/GIME Fact or Fiction 2
COCO CHRONICLES 21 PT.1
COCO CHRONICLES 21 PT.2
PennFest 2000 Souvenir CD Pt.1
PennFest 2000 Souvenir CD Pt.2
The Who's Who of CFDM Pt.1
The Who's Who of CFDM Pt.2
The Who's Who of CFDM Pt.3
The Who's Who of CFDM Pt.4
Back to top

 

256 Color/GIME Fact or Fiction 1
Nickolas Marentes

(Time to start a real debate!)

Has anyone got any information on the "rumoured"
256 color mode of the GIME?

What? You haven't heard about it?

I have in my hand, courtesy of Mark Hawkins of
Microware, a photocopy of the official Tandy Elect-
ronics R&D GIME information booklet. It's basically
a memory map of the GIME chip and everything in it
is much as it appears in the CoCo3 service manual
except for the first page which outlines the pro-
posed features of the GIME.

Two lines stand out as "out of the ordinary"... =>
____________________________________________________


1) Palette RAM provides 64 possible (16 displayed)
or 512 possible (256 displayed) colors depending
upon mode.

2) 1 bank of RAM (64k x 8 or 256k x 8) provides 16
colors at 160 x 200 and 80 x 25 text (without attri-
butes). 2 banks of RAM (128k x 8 or 512k x 8) pro-
vides 300 x 200 graphics in 16 colors, 160 x 200
graphics in 256 colors, and 80 x 25 text with attri-
butes.

I guess the key word here is "proposed". Does this
mean that this 256 color function didn't appear in
the production version of the GIME or was it a
function "hidden" from the final spec so as to   =>
____________________________________________________

position the CoCo in a lower market bracket to the
then Tandy 1000 computers which were selling for
more and with less color capability?

And for those of you with access to a CoCo3 service
manual, check out page 96 that contains the GIME in-
ternal block diagram. Take note of the "register"
after the "Reconfigurable Graphics Shift Register".
The "register" passes to another "register" that
connects right after the 6 bit palette ram. The
whole deal looks like some sort of data bypass,
possibly passing 8 bit data "around" the 6 bit
palette ram. What are these two "mystery" registers?

       (See 256 Color/GIME Fact or Fiction 2)
                                                 =*

Back to section index

256 Color/GIME Fact or Fiction 2
Nickolas Marentes

Call me stupid but I am suspicious of a cover up
somewhere here.

Oh, and to add some icing to the cake...

A VERY prominent ex-Tandy person involved with the
R&D of the CoCo told me that the mode existed and
that he had turned the mode on...but unfortunately
has lost all information on the "hidden sequence of
events required to unlock the mode which had some-
thing to do with activating it while on an interrupt
and that once this mode was activated, a system re-
set was required to restore normal operation".

Can anyone shed any more information on this possi-
ble mystery? Is it real? Is the GIME's last and =>
____________________________________________________

greatest secret still waiting to be discovered or
was the mode removed prior to commercial production?


                  Nickolas Marentes

                                             =*

Back to section index

COCO CHRONICLES 21 PT.1
AL SANTOS

THE TWELFTH YEAR (Jul'91-Jun'92) continued...

Mar'92: Rainbow adopts the "tabloid" format, with
        32 pages and 18 advertisers.

Apr'92:

May'92:

Jun'92: Bill Vergona of CER-COMP is developing
        an assembler to take advantage of all the
        "hidden" features of the Hitachi HD63C09EP.

THE THIRTEENTH YEAR (Jul'92-Jun'93)

Jul'92: Year 13 starts off with Rainbow down to =>
____________________________________________________

       28 pages and 18 ads.

Aug'92:

Sep'92: Rainbow down to 24 pages and 7 ads.
        The 6309 Hitachi chip is discussed.

Oct'92:

Nov'92:

Dec'92: COMPUTER PLUS runs last ad in Rainbow as
        page count hits 20.

JAN'93: COCOPRO gets close to throwing in the towel!
                                                  =>
____________________________________________________

Feb'93: Rainbow down to 16 pages and 5 advertisers.

Mar'93:

Apr'93: April 20, 1993: The final issue of Rainbow
        (May) arives at my home.

May'93: The final RAINBOW (Vol XII No. 10)
        "The Time Has Come"

Jun'93
---------------------------------------------------

            (SEE COCO CHRONICLES 21 PT.2)
                                              =*

Back to section index

COCO CHRONICLES 21 PT.2
AL SANTOS

What does the future hold for the CoCo? In the words
of Star Trek's Mr. Spock, "unknown captain!") but,
who could have imagined that the CoCo, almost ignor-
ed to "death" by Tandy in the beginning, would be
around today to enjoy its thirteenth birthday?

I would like to take this time to thank some people
who helped bring all of us to this celebrated date.
Many of these folks (IN BOLD LETTERS) also provid-
ed valuable information used in writing the COCO
CHRONICLES.

Tandy, Motorola, Radio Shack, Don Williams and BOB
NAY of 68 Micro Journal, Andrew Phelps of The Micro
Works, BOB ROSEN of Spectrum Projects, Wayne Green
of 80 Microcomputing, MARK DAVIDSAVER of Eigen  =>
____________________________________________________

Systems, Computerware, fellow "gurus" Jorge Mir and
Syd Kahn, Bill Sias of Color Computer News, KEVIN
MORGAN, JIM FARRELL of Motorola, Mike Seymore,
"Barefoot" John Griffen, BARRY THOMPSON for a fine
product line, Spectral Associates for the Facts,
Tony DiStefano, Gary & Susan Davis of Sugar Soft-
ware, Allen Gelder Software, Lonnie Falk of the
Rainbow, FRANK HOGG who showed us, STEVE ODNEAL,
WAYNE DAY, Peter Stark of Star-Kits, Larry Bank,
MIKE WOLF of "Wolfbug" fame, Soft Sector Marketing,
KENT MEYER of Leroy, Dennis Lewandowski of DSL,
Marty Goodman for a different point of view,
Exatron, Dave Lagerquist of Chromasette for "CoCo",
David Allen of Tallgrass Technologies, IRA GOLDWYN,
Green Mountain's Dennis Kitsz, Mark Data Products,
Fred Scerbo of IMB, Howard Cohen of Cognitec, Greg=>
____________________________________________________

Zumwalt, ALAN ROGERS and Carol Wolverton, Armadillo
Software, Lance Leventhal and Carol Warren, William
Barden Jr., COMPUTER PLUS, Tom Mix Software, Steve
& Cheryl Blyn of Computer Island, PEGGY UNDERHILL of
Tano, RAY & RITA FRAZIER, Bill Tubbs, and of course
Nelson Software. Thank you, one and all!

Apologies to those I've left out, you know who
you are and may I say that "you look marvelous!"

                 Keep on Survivin'!?

                  Alfredo T. Santos
                                              =*

Back to section index

PennFest 2000 Souvenir CD Pt.1
Nickolas Marentes

Sorry to keep drumming up the news about this CD but
it is surprising how many people still don't realize
it exists!

I promise that this will be the last "promo blast".

Ron Bull has received 40 copies of my PennFest 2000
Souvenir CD. Apparently 1/3rd is sold so if you want
to get one before they disappear, get in touch with
Ron soon.

Ron's details are...

Postal Address for orders:

Ron Bull 115 Ann Street, Duncannon, PA 17020-1204 =>
____________________________________________________

E-mail address: ronbull@aol.com
Phone (717)834-4314

Price of CD: US $12 (includes postage & handling)

Also, someone asked for more information on what the
video footage contains.

There is over 1 hours worth of video footage consi-
sting of 11 seperate MPEG format video files. The
files are called up by clicking on icons that appear
in the appropriate parts of the PennFest 2000 report
text. Of course, these files can be played indivi-
dually using any standard MPEG compatible player on
both Mac or PC.
                                              =>
____________________________________________________

The video footage consists of...

Auction.mpg - A portion of the No-Minimum-Bid Auct-
ion where Dave Poitras and Allen Huffman "do battle"
to win ownership of a rare Digiscan Video Digitizer
unit for the CoCo3.

Cake.mpg - Allen Huffman acts as MC as Mark Hawkins,
Kevin Darling and Jeremy Spiller officially cut the
CoCo cake.

Curtis Seminar.mpg - A short piece of L. Curtis
Boyle's seminar talk on Nitros9 and his TC-9.

        (See PennFest 2000 Souvenir CD Pt.2)
                                              =*

Back to section index

PennFest 2000 Souvenir CD Pt.2
Nickolas Marentes

Forum.mpg - Just over 30 minutes of the Open Forum
Discussion. This part has a very interesting discus-
sion with Mark Hawkins who tells us all about how
that image of "The Three Mugateers" got into the
Basic Rom.

Hawkins.mpg - The Arrival of Mark Hawkins catches
him by surprise!

Hello Darling.mpg - Finally! Actual video footage
of Brother Jeremy's famous "Hello Darling" song
actually played and sung to a blushing Kevin Darling
himself! This is a historic piece of footage!

Kangaroo.mpg - Brother Jeremy plays an excellent
rendition of the Rolf Harris classic, "Tie me   =>
____________________________________________________

Kangaroo Down Sport", complete with simulated Aussie
accent and backing support vocals from James Jones
and Allen Huffman.

Service.mpg - Again Brother Jeremy (Maybe I should
rename this to the Brother Jeremy Show?) with a
short segment from his spiritually uplifting and
sometimes humorous morning service.

Setup.mpg - Final setup of the main showroom on the
Saturday morning, just before the main door opens.

Showroom.mpg - Roaming camera footage as we wander
around the showroom floor.

Speech.mpg - Nickolas Marentes (that's me!)  =>
____________________________________________________

officially opening the Fest with a short format
speech with the hope that one day he be elected
to be president of the United States thus restor-
ing creditability and real choice in future elect-
ion campaigns! :)

I've "gas bagged" enough. For more info about the
CD, check out my web page at:

http://www.launch.net.au/-nickm/coco

* Replace "-" with tilde above.

                   Nickolas Marentes
                   nickm@launch.net.au
                                              =*

Back to section index

The Who's Who of CFDM Pt.1
Jim Davis

Ahh...the days when I used to open up the mail box
and find the latest issue of CFDM waiting for me.
What a treat it was to open the mailer and see what
fellow CFDM members were up to. Once I took over
CFDM the thrill of having an issue waiting for me
ended! I did however get much enjoyment out of re-
ceiving submission disks once I took over the publi-
shing aspect of the magazine.

Notice I say "publishing" rather than "editor".

Editor...Smeditor! Grammer was never my strong point
in school anyway! I liked math, science, and sports
(not necessarily in that order either!). I was never
comfortable with the "editor" title and there are
certainly more qualified individuals' that could  =>
____________________________________________________

do justice to that title. I've be very fortunate to
have the expert help of Norm Barson to help convert
some of my "jibberish" to text! However, I'm sure
even Norm was stumped on occasion!

ANYWAY...I'd just like to take this opportunity
to mention a few individuals that I've earned a
great respect for over the last few years. Each of
these individuals unique talent or support is some-
thing I won't forget. These names are in no particu-
lar order and I'm certain that I'll mistakenly leave
someone out!

Ray Berney - Ray has probably contributed to every
single facet of CFDM in one way or another. Ray has
combined his unique humor with his talents on the =>
____________________________________________________

CoCo, and brought us so many neat things. Who'll
ever forget the Hick Brothers?!

Harold Moenich - Harold has sent in more submission
disks to CFDM than any other member! I doubt there
has been a single time that Harold has fired up his
CoCo without CFDM in mind. A truly dedicated member
that enjoyed all aspects of CFDM.

Roger Hallman - I first met Roger at the 7th Annual
"Last" Chicago CoCo Fest in 1998. An obviously very
talented programmer and all-around nice person to
deal with, and be around.

          (See The Who's Who of CFDM Pt.2)
                                              =*

Back to section index

The Who's Who of CFDM Pt.2
Jim Davis

Cal Wilcox - One thing that stands out in my mind
about Cal was his help at the PennFests. At the
three fests I attended, Cal was there to pitch in
a hand. After I completed the long drive to the
fest, it was good knowing he'd be there ready to
help with booth preparations!

Ray Watts - Ray is a multi-talented CoCoist that
has certainly built a prize winning computer system.
We were fortunate enough to have Ray share some of
his knowledge with us through his Hardware Store
articles. Thanks goes out to Ray for sharing his
CoCo hardware projects with us. Had Ray not written
about them, none would have appeared in CFDM.

                                              =>
____________________________________________________

Dave Poitras - If the CoCo Community had more people
like Dave, it would certainly be more "bountiful".
Whether it's on-line or at a fest, Dave is someone
you can count on for support. I first met Dave and
his family at PennFest '98 where I immediately drew
his support for CFDM, in addition to the other pro-
ducts I was representing. A respectable individual
that will be a fixture in the CoCo Community for
many years to come.

Norm Barson - As I've mentioned in the past, Norm's
been a key figure in CFDM from day one. I have no
doubt that Norm was just as important to Rick as he
was to me. I've enjoyed Norm's friendship and his
many contributions to CFDM. It's been a pleasure
knowing and working with him.                 =>
____________________________________________________


Mark Marlette - As far as I'm concerned, Mark is
the only remaining source for "new" hardware acces-
sories for the CoCo. Doing business under the name
Cloud-9, Mark builds quality hardware devices at
affordable prices. He also makes a point of always
supporting other people's product offerings. After
the conclusion of the 2000 Chicago CoCo Fest I
asked my dad what was the "highlight" of the show...
He said..."talking with Mark as we walked around the
hotel parking lot." I believe that says it all!

           (See The Who's Who of CFDM Pt.3)
                                             =*

Back to section index

The Who's Who of CFDM Pt.3
Jim Davis

John Kowalski (Sock Master) - If you've only had
the opportunity to just see John's software and not
actually "meet" him, you're only getting half the
picture. Clearly his programming talents are evident
in programs such as CoCoTracker and HICOLOR. Behind
the amazing programs and demos is an individual that
I'm glad to have met. John never settles for the
"ordinary" with regard to his time spent programming
the Color Computer. When he does something he makes
it count. This also holds true for supporting CFDM.
In my personal opinion, clearly no one has showcased
the sound and graphics capabilities of the CoCo like
John has. I appreciate the time he's contributed to
CFDM as well as to the CoCo Community.

                                              =>
____________________________________________________

Arthur Hallock - I think I speak for the majority
when I say that HardCopy is the other 50% of CFDM.
The time and effort Arthur has spent on HardCopy
is enormous. Here's a Fact: When I took over the
publishing of the magazine, if HardCopy wouldn't
have remained part of CFDM...things may not have
played out the way they had!

Ron Bull - Thanks to Ron's efforts in establishing
the Penn Fests, we had four opportunites for CoCo-
ists to gather. His efforts were appreciated by my-
self and by those who were in attendance.

Nickolas Marentes - What a treat it's been to share
the CoCo with Nick. It goes without saying that Nick
has done a tremendous amount for both CFDM and =>
____________________________________________________

the CoCo Community. Once again, another talented
individual that has contributed a great deal of
time and effort in supporting the Color Computer.
His talent is not only evident in his programming
projects, but in his writing ability as well. He
took the time to write CoCoNUTS, his book that show-
cased "other" talented individuals that helped shape
the CoCo. He also stepped in to help make PennFest
2000 one of the most memorable fests that I've
attended. Being a part of Nick's two visits to the
states...well THAT was an experience all its own!
These were some fun times that will certainly be
remembered by both of us...YIKES!!

          (See The Who's Who of CFDM Pt.4)
                                             =*

Back to section index

The Who's Who of CFDM Pt.4
Jim Davis

Godfrey & Muriel Moll - Where do I even start here?!
Without a doubt, having CFDM bring Godfrey & Muriel
into my family's life will always remain my fondest
memory of CFDM. The "chance meeting" of them through
a simple CFDM classified will always be remembered!
They have supported CFDM since day one. No matter
what the circumstance, you could always count on
their support and friendship. It's one thing to
have fellow CoCoists only a few miles away, but
knowing that behind that support are two of the
kindest, and most caring individuals the CoCo has
ever introduced me to. I've certainly valued their
contributions to CFDM...but it's their friendship
that I will always value the most.

                                             =>
____________________________________________________

Rick Cooper - As any member of this magazine knows,
Rick's contributions to the CoCo Community have been
enormous. I would also like to say that until you've
been "behind the wheel" of the CFDM machine, you
truly can't realize HOW MUCH work Rick had put into
CoCo Friends Disk Magazine. When I think back to
when Rick allowed me to continue the publication
of CFDM, I cannot help thinking what an honorable
gesture that was. Rick had developed and built CFDM
from the ground up, yet he was able to pass it on to
me, and allowed me to run the magazine the way I saw
fit. To hand over something that had been such an
important part of his life was such an unselfish
act. Rick didn't have to allow the continuation of
CFDM, but he did. We would have been saying our
"goodbyes" back in 1998 had Rick decided       =>
____________________________________________________

otherwise, but fortunately we were able to have CFDM
into the "new millennium". I wish to thank Rick for
all the effort and time he put into CFDM and the
CoCo Community. I would also like to thank him for
having the confidence he had in me, and for letting
me continue CFDM. Truly the last few years will for-
ever remain the most memorable times with my CoCo.
In return I offer Rick my deepest respect and thanks
for bringing CFDM in mine...and other CoCo users
lives.

My Family - They had to put up with a lot! I really
appreciated all the help and support they gave over
the last few years. Hello...Hello...where'd every-
one go?! :)
                     - Jim Davis              =*

Back to section index

Articles in section: COCO FRIENDS ART GALLERY
ACHTUNG!
BELLE: Beauty & the Beast
CHRISTMAS CARD - 2000
DIZZY, GREEDY & TICKLE
Rubicon
VIEWING THE CFDM ART GALLERY
Back to top

 

ACHTUNG!
Ray Berney

Are you constantly bothered by sticky-fingered
people who won't leave your precious stuff alone?
Post this sign to warn off the pesky intruders.

(You'll find Ray's Warning Sign on side 1 of the
 Bonus Disk, select ACHTUNG! in NIBSHOW to view it.)

                                                  =*

Back to section index

BELLE: Beauty & the Beast
Jim Davis

I decided to stay with the Disney theme for my
final CoCo Friends Art Gallery entry. With so many
different Disney characters to choose from, it was
difficult to decide upon just one. I decided on
Belle from Beauty and the Beast as the final one.
Since Belle is a bit more uncommon than many of the
other Disney characters, I thought she would be a
good one to do. Belle also goes along nicely with
Ariel from last issue.

The picture wasn't very difficult to draw, but did
require a fair amount of time to complete. I hope
you enjoy it.

(You'll find BELLE.NIB on side 2 of the Bonus Disk.)
                                                  =*

Back to section index

CHRISTMAS CARD - 2000
Norm Barson

  To our faithful CoCo Friends, their families and
loved ones:

  We wish you all a very Merry Christmas, a happy
  holiday season and only the best for 2001.

  Keep on CoCoing.

(Select XMAS in NIBSHOW on side 1 of the Bonus
 Disk.)
                                               =*

Back to section index

DIZZY, GREEDY & TICKLE
Jim Davis

Here's the final installment of Mr. Men characters
for CFDM. The actual Mr. Men series contains several
other characters including: Mr. Bump, Mr. Daydream,
Mr. Happy, Mr. Mischief, Mr. Messy...plus MANY more.

A BIT OF HISTORY: When Roger Hargreaves first began
writing children's books in 1971, the first charac-
ter he introduced was Mr. Tickle. Also, at one point
in the late 1970's, the fast food chain Arby's had
small PVC Mr. Men figures in their children's meals.

In this final issue of CFDM you'll find the follow-
ing characters: Mr. Dizzy, Mr. Greedy & Mr. Tickle.
Here's a brief description of the characters and
their individually unique personality:
                                              =>
____________________________________________________

MR. DIZZY - The main dilemma facing Mr. Dizzy is his
lack of "cleverness". Not being clever has made Mr.
Dizzy the target of ridicule. This coupled with his
own frustration of not being very clever has made
Mr. Dizzy miserable...poor Mr. Dizzy.

MR. GREEDY - One look at Mr. Greedy and his passion
is clearly evident...FOOD! He loves it and will go
about happily pursuing it.

MR. TICKLE - Making use of his extraordinarily LONG
arms, Mr. Tickle has one objective in mind and it's
to "tickle" people.

As always, despite these characters' simple concept
and content intended for children, their colorful =>
____________________________________________________

little personalities can be enjoyed by viewers young
and old alike. Those who know me well or have visit-
ed me, know that I've been a collector of vintage
toys and collectables for years. I've also collected
a number of Vintage Mr. Men items over the years as
well. I will likely have a small web page featuring
them later in 2001. I've already started working on
a web page that will be featuring classic video game
memorabilia. The page will contain MANY unique items
that I've aquired over the last several years, and
will surely bring back some memories.

(See side 2 of the Bonus Disk for MRDIZZY.NIB,
 MRGREEDY.NIB and MRTICKLE.NIB. RUN "NIBSHOW.BAS"
 on side 1 or 2 of the Bonus Disk to view them.)
                                                 =*

Back to section index

Rubicon
Ray Berney

This is abstract art of a sphere full of twisting
and turning pathways.

(See side 1 of the Bonus Disk for RUBYR.NIB.)
                                               =*

Back to section index

VIEWING THE CFDM ART GALLERY
JIM DAVIS

In order to view the .NIB pictures in this month's
Art Gallery, please RUN "NIBSHOW.BAS".

After RUNing NIBSHOW, you will need to press the <D>
key for the directory listing of NIB pictures on the
disk. Use the <ARROW KEYS> to choose a picture and
press the <SPACE BAR> to view it. After viewing a
picture, use the <BREAK> key to clear it. To leave
NIBSHOW, press the <X> key from the MAIN SCREEN.

NIBSHOW is a contribution by Stuart Wyss-Gallifent
and was featured on CFDM Issue #18, along with more
complete documentation. Thanks Stuart!
                                           =*

Back to section index

Articles in section: FAMILY TREE
** FINAL FAMILY TREE **
Best wishes to friends
Glad to meet ya!
Back to top

 

** FINAL FAMILY TREE **
GODFREY MOLL

   As long as Muriel & I are able we will be 'on the
road again'. We already have 26,000 miles on our '99
Mercury Grand Marquis and will add another thousand
before the end of the year.
   God willing, we will be in the Florida Panhandle
for another Winter away from HOME. We're planning to
be at:
      GULF DUNES
      376 Santa Rosa Blvd. Apt #113
      Fort Walton Beach, FL   32548 from Dec. 1,2000
until Feb. 28,2001 and as Muriel says -- if it's too
nasty at HOME we'll stay another month!
   For those on the Internet, we continue to be at:
      GJMOLL@aol.com  &  MEW1948@aol.com
We'd love to hear from you.
   We continue to enjoy our children and grand-   =>
____________________________________________________

children and get much comfort from our Church and
Sunday School Class. I still work with the Air and
Military Museum of the Ozarks and hope that we can
establish a new facility out at the Airport in the
coming years. I have maintained the AMMO Web Page
and plan to do much more on it in the future.
   We certainly have enjoyed meeting so many great
people who call themselves CoCoNuts and hope to con-
tinue contacts throughout the coming years by way of
the Internet.
   We wish all of you much happiness and success in
the years to come.
           Muriel (MEW) & Godfrey (GJ)
                                                =*

Back to section index

Best wishes to friends
Brother Jeremy, CSJW

Dear friends,

Once again we are at the eve of yearly commemoration
of the birth of Jesus Christ. As is my tradition, I
will be remembering the members of the CoCo Communi-
ty at Midnight Mass. As I look over the past year, I
remember the many gifts of kindness that I have re-
ceived from my dear friends. May God bless you and
keep you in his care, this night and always.

                 With all best wishes,
                 Brother Jeremy, CSJW
                 =====================
                 brjeremy@execpc.com

                                              =*

Back to section index

Glad to meet ya!
Jim Davis

It was always a welcome treat when I had the chance
to meet fellow CFDM members. Here are just a few of
the members that I've had the opportunity to meet at
past CoCo Fests:

Don Adams - Norm Barson - Ron Bull - Jerry Combes

Larry Greenfield - Wally Grossman - Roger Hallman

John Kowalski - Nickolas Marentes - Mark Marlette

     Lin & Nan Padgett - Dave & Susan Poitras

     John Riddle - Steve Secord - Karl Sefcik

                    & Cal Wilcox!            =*

Back to section index

Articles in section: FORUM
CFDM "The Greatest"
CoCo 2 Emulator Update
FAREWELL to CFDM
Farewell and Thank You CFDM
Farewell, Goodbye, etc.
KUDOS
Back to top

 

CFDM "The Greatest"
Vic Neufeldt

Sorry to see CFDM end, but afraid I became one of
the poorer, least productive contributors. Made the
mistake of accepting maintenance "chair" for our
group of 253 units and can't seem to learn to divide
my time equally as I might like.

I have all of these CFDM disks to go through again
plus many, many Rainbow Magazines - guess I'll never
run out.

         Thanks again for CFDM - "The Greatest"

                    - Vic Neufeldt
                      Beaverton, Oregon
                                             =*

Back to section index

CoCo 2 Emulator Update
Jeff Vavasour

Hi all,

I've done a minor update on my CoCo 2 Emulator.
Here are the new features:

* Set the emulator to run at the CoCo's original
speed regardless of the speed of your PC using the
new "Original Speed" option under the F6 Options
Menu.

* CASOUT can now convert virtual cassette files to
.WAV files instead of just outputting straight to
your SoundBlaster. (Good for non-standard audio
cards and fast computers which have problems with
CASOUT.)
                                              =>
____________________________________________________

* Horizontal sync interrupt now supported.

* This version is more Windows-compatible.
It won't cause "use MS-DOS mode" warning messages.

Download the update from:

http://www.vavasour.ca/jeff/trs80.html#coco2

There is no update to the CoCo 3 Emulator (except
the CASOUT change, but you can get the exact same
thing from the updated CoCo 2 Emulator).


                      - Jeff
                                              =*

Back to section index

FAREWELL to CFDM
Herb Forger

As CFDM fades, it's time to thank Rick Cooper, his
wife Ladonna, their children and Jim Davis, as he
picked up the baton. And then how about the review
of editors who have done a wonderful job. And then
a thank you to each and everyone who has ever con-
tributed to this magazine. It took all of you to
make this endeavor a huge success! But alas the
IBM computer drove a nail in our heart! Loved CFDM,
loved your input, and LOVE MY MEMORIES OF CFDM!

                   Herb Forger Sr.
                                            =*

Back to section index

Farewell and Thank You CFDM
Nickolas Marentes

As the saying goes, "All good things must come to an
end" and it is with great sadness that I farewell
CFDM.

Communication between CoCo users has been a key part
of the CoCo's longevity. Magazines such as "The
Rainbow" and "68 Micro's" kept CoCo users informed
of what was happening in the CoCo community and
allowed people to promote their new products to a
large CoCo audience. With the discontinuation of
these, the CoCo was left in a declining spiral
leaving CFDM and the internet as the only form of
communication between CoCo users.

I had left the CoCo community back around 1993 when
Tandy had discontinued the CoCo. My return to the =>
____________________________________________________

CoCo was prompted by two factors. John Kowalski and
his graphic demos gave me renewed interest and
excitement in the CoCo and Jim Davis who offered to
act as a distributor for any of my products as well
as having just taken on the reins of CFDM at that
time. Jim was also largely responsible for helping
me attend my first CoCoFest and Pennfest 2000.

I have found Jim and his family very friendly and
trustworthy people. Jim has always been prepared to
help other CoCo users and his main drive in taking
over CFDM was exactly to do that, something he has
achieved admirably.

With the decline of the CoCo community over the
years, it has meant that putting together CFDM   =>
____________________________________________________

has been a lot more effort on his part. Jim has
worked VERY HARD to provide CoCo users with a first
rate disk magazine. Unfortunately, like most of us,
we all have our real lives to attend to and for Jim,
CFDM was becoming quite a time drain.

In closing, I wish to thank Jim for all his help
and support over the years and for his valiant
efforts in taking CFDM well into it's originally
planned period into the year 2000. Jim's efforts
will be remembered for many years to come.
                                                =*

Back to section index

Farewell, Goodbye, etc.
Ray Watts

I want to urge all the readers to continue support-
ing Jim, Nick, Mark, Roger, et al. and to keep the
communications links open with each other. If anyone
wants to expand on OS9, I urge them to buy out the
entire Alpha (CoCoPro) line. Its a bargain and they
are all good!

Also, tune in to Mark Marlette's Cloud 9 page and
continue to support him. The CoCo can still do more
than what people like Sockmaster, Curtis Boyle, Paul
Barton and Mark have accomplished already.

And, Brother Jeremy is in the process (I hope) of
receiving some code that will make it perform even
better in the hands of us "layman".
                                    - Ray Watts  =*

Back to section index

KUDOS
Norm Barson

  In every issue of CFDM, Rick and Jim have offered
kudos to the contributors. Now, it is my turn to do
some of the same:

  To Rick for creating CFDM and maintaining its high
quality for 61 issues and 23 bonus disks; for having
two CFDM picnics in Liberty where we were able to
meet Friends face-to-face; and for supporting those
of us who still remain part of the CcCo community.

  To Jim for enthusiastically taking over editing
and publishing CFDM when Rick felt it necessary to
step down; for bringing in new contributors; and for
ensuring that CFDM not only reached the millennium
goal of 2000, but completed the year (an additional
10 great issues and bonus disks).                =>
____________________________________________________


  To Art Hallock who created Hardcopy and made it a
useful addition to CFDM for many years.

  To all those who have contributed their work and
shared with us their creativity, their humor and
something of themselves.

  To all those who have supported CFDM with their
subscriptions and kept it going for so long.

  To the friends we have made through this common
interest.

  To all of these, KUDOS, and heartful thanks. I
will always remember.                            =*

Back to section index

Articles in section: FROM THE EDITOR
"H" is for Happy New Year!
CFDM UPDATE - DECEMBER 2000 Pt.1
CFDM UPDATE - DECEMBER 2000 Pt.2
Footnote on the Diskette
KUDOS FOR ISSUE #71
MOD:SMOKE ON THE WATER
Back to top

 

"H" is for Happy New Year!
Jim Davis

Well, the holidays had come and gone so quickly I
barely had enough time to mail out my Christmas
cards! The same holds true for the New Year's cele-
bration for 2001. On January 2nd, 2001...the festi-
vities were quickly over. So, my New Year's greeting
comes a little bit late...but here it is anyway.

I've kept my New Year's greeting simple...I mean
REALLY simple, and it features Mr. Happy.

              "H" is for Happy New Year!

If my greeting is too late...well then..."H" is for:

HARDCOPY, HARDWARE STORE, HICK BROTHERS or HICOLOR!
(See side 2 of the Bonus Disk for H4HAPPY.NIB.)  =*

Back to section index

CFDM UPDATE - DECEMBER 2000 Pt.1
Jim Davis

Hello Everyone,

Welcome to the final issue of CoCo Friends Disk
Magazine. I will start off with an excerpt from an
email that I received from Arthur Hallock on Decem-
ber 22, 2000.

"Whatcha doing; trying to get at least ONE issue out
in the year 2001 to be "sure" you are into the new
millennium?"

Well that wasn't the plan, but that is in fact how
things have turned out! Arthur Hallock (and Norm
Barson) have been the key figures in helping me with
CFDM. I don't know what I would have done without
their help and support?                          =>
____________________________________________________


I want to take this opportunity to thank those who
have stuck with us till the very end of publication.
I wish I could say that CFDM #71 brings some grand
finale or spectacular ending, but it simply isn't
possible to have a final issue do this. The fact
that this is the FINAL issue of CFDM is indeed a
sad note. The first issue of CFDM, as well as the
last...are simply beginnings and endings. The time
in between issues 1 - 71 is what really counts, as
this is where active participation took place, and
friendships were built. CFDM came into the CoCo
Community at just the right time, as Rainbow was
winding down. If you recall the original goal of
CFDM was to help preserve and support RS-DOS. When
Rick launched CFDM he truly laid the groundwork =>
____________________________________________________

for something special for the CoCo user. Whether
you were an RS-DOS or OS-9 user, CFDM certainly had
a "something for everyone" depth to it. Granted in
the early going there were a lot more active members
and a much larger CoCo Community. Despite these set-
backs, we've still managed to have fun and enjoy the
friendship of our fellow members. Sadly, the CoCo
user base has continued on a downward decline. This
was to be expected, and I'm sure it came as a sur-
prise to no one. We were fortunate enough to have
CFDM make it to the "new millennium", allowing us to
achieve our goal of making it to the year 2000.
I'm glad we were able to have a definitive final
issue planned and that the end of publication could
arrive without surprise.
        (See CFDM UPDATE - DECEMBER 2000 Pt.2) =*

Back to section index

CFDM UPDATE - DECEMBER 2000 Pt.2
Jim Davis

The end of CFDM does not mean the end of the CoCo!
There are still users and hobbists that continue to
find enjoyment in using the CoCo. There is no short-
age of Web Pages that feature the CoCo, so finding
fellow users will likely be just a few mouse clicks
away for internet users. You can still do just as
much with the CoCo as you could 20 years ago...plus
more. I will always stand by the notion that you
should continue to support the CoCo in a way that
suits YOU! Don't let other computer platforms or a
declining user base tell you when your CoCo can no
longer earn its keep!

At this point in time, it certainly isn't an "expen-
sive" system to keep up and running. There are still
plenty of hardware and software items available =>
____________________________________________________

second hand that often cost only the price of post-
age to get! In addition, there are still new pro-
ducts available from the dedicated hardware and
software vendors that remain. The development of
new CoCo Emulators will also insure that the Color
Computer is not forgotten.

The last several years have certainly been eventful
and I've enjoyed them tremendously. I think CFDM
played a BIG part in keeping me in the "active"
status as a CoCo user. The CoCo Fests also played a
key part as well. Having the opportunity to "meet"
other users has surely built some life-long friend-
ships along the way.

I'm sure my own CoCo will experience times of =>
____________________________________________________

neglect on occasion, but it will certainly never be
forgotten. I look forward to preserving its memory
and continuing to use it. I encourage those who con-
tinue to use the CoCo (or emulator), to support
those remaining individuals and entities that are
active in the CoCo Community. Without the support
and encouragement of users, new Hardware and Soft-
ware products will no longer become available.

The Rainbow brought me the best of the 80's. CFDM
was there to carry me through the 90's. And, the
users have given me memories that will last a life-
time. A unique computer...a unique disk magazine...
and an amazing experience. Thank you one and all!

                    - Jim Davis              =*

Back to section index

Footnote on the Diskette
Jim Davis

...you should be more interested in the future than
in the past, for that's where you will be spending
the rest of your life.

...never let yesterday use up today.

...very few burdens are heavy when everyone lifts.

...patience is the ability to idle your motor when
you feel like stripping your gears.
----------------------------------------------------
I hope you've enjoyed these little sayings over the
last few issues. They always seem to say exactly how
many of us have felt in various situations. - Jim
----------------------------------------------------
                                                  =*

Back to section index

KUDOS FOR ISSUE #71
Jim Davis

This issue of CFDM was made possible by the efforts
and contributions of the following CoCo users:

Norm Barson, Ray Berney, Carl Boll, Curtis Boyle,
Rick Cooper, Earle Eason, Frances Farr, Herb Forger
Sr., Glenside Color Computer Club, Larry Greenfield,
Roger Hallman, Arthur S. Hallock, Brother Jeremy,
Don Johnson, Roy R. Justus, Dennis Bathory-Kitsz,
John Kowalski, Terry Laraway, Nickolas Marentes,
Mark Marlette, Harold J. Moenich, Godfrey Moll, Vic
Neufeldt, L.E. & Nan Padgett, Tony Podraza, Rick's
Computer Enterprise, John Riddle, Paul Riddle, Al
Santos, Roger Taylor, The CoCo Mailing List, Jeff
Vavasour, Ray Watts and Stuart Wyss-Gallifent.

I would also like to thank everyone who has ever =>
____________________________________________________

sent in a subscription or submission. We've also had
active members that have passed away or moved on,
and hopefully their contributing work to CFDM will
help keep their memory alive.

Also an extra special KUDOS to the following members
who've been a tremendous amount of help to me over
the last few years:

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
 - Norm Barson - Ray Berney - Arthur S. Hallock -

       - John Kowalski - Nickolas Marentes -

   - Harold Moenich - Godfrey Moll - Ray Watts -
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Back to section index

MOD:SMOKE ON THE WATER
Jim Davis

Since side 2 of the Bonus Disk still had plenty
of free space available, I thought a MOD music file
would be a nice addition to the disk. The MOD file
is named: SMOKE.MOD, and you will need to use John
Kowalski's CoCoTracker (which I've also included)
to play it.

This particular MOD file is VERY large and should
be used with CoCoTracker on a 512K system. The song
is the Deep Purple classic - Smoke on the Water.

The song was on the 1972 album Machine Head. By the
way, Deep Purple's lead guitarist Ritchie Blackmore
not only was the driving force behind this group,
but also showcased his talents in his other band...
called RAINBOW! (Lonnie was not a member!)    =>
____________________________________________________


For complete details on using John Kowalski's CoCo-
Tracker, see his article in CFDM #65's ARTICLES OF
THE MONTH.

(RUN "MODPLAY" on side 2 of the Bonus Disk.)
                                                =*

Back to section index

Articles in section: LETTERS TO THE EDITOR
"Final 2 Issues"
MAIL BAG EXCERPTS
New things for CoCo III
Submissions, goodbyes, etc.
Where is it already?!
Back to top

 

"Final 2 Issues"
L.E. & Nan Padgett

Hi Jim,

Yes, send the "Final 2 Isues" of CFDM.

Special thanks to you for keeping CFDM "GOING!"
CFDM has always been a Great Magazine, and Nan and
I have always looked forward to each issue.

Adventure Survivors is also in it's Final Stages.
I just haven't had the time to keep up with it.
I'll wrap things up here too, shortly, with a "Final
Issue" (or two).

          Best Wishes to you and your Family,
                      Lin & Nan
--------------------------------------------------->
____________________________________________________

Hi Lin & Nan!

Thanks for the renewals and support for CFDM over
the years. I'm glad CFDM has provided enjoyment and
has been well received. Your absence from the CoCo
Fests has not gone unnoticed. We miss seeing you
folks, but fully understand other obligations must
take precedence. I've really enjoyed the Adventure
Survivors Newsletters in the past. I wish I could
have contributed to the effort in some way, unfortu-
nately I've relied more upon it for "help" more than
anything. I'm still adventuring through the Power
Stones of Ard and hope to one day complete that ad-
venture. I will likely need guidance in my quest for
the Power Stones!
                       - Jim                  =*

Back to section index

MAIL BAG EXCERPTS
VIP COCO USERS

Hi Jim,

Good to hear from you. I had a good Christmas and
will stay awake for the New Year. Hope you had a
good year and enjoy years to come. Can't wait for
CFDM #71, will be looking for it.

                    Harold Moenich
                    Monroeville, PA
----------------------------------------------------
I'm anxious to see #71, but am also sorry to see it
end as well. :( I totally understand though, you
have done a fantastic job and I thank you.

                    Mark Marlette
                    Delano, MN                =>
____________________________________________________

----------------------------------------------------
Jim,

You did a great job keeping the CoCo alive. Sure
wish HardCopy could keep going, but every good thing
must come to an end.

                   Terry Laraway - Small Grafx Etc.
                   Bremerton, WA
----------------------------------------------------
Dear Jim,

I am so glad you carried on with CFDM, and so sorry
it has to come to a conclusion.

                   Frances Farr               =>
____________________________________________________

                   Clinton, MS
----------------------------------------------------
Hi Jim,

Thanks for Ray Watts' email address. It's much fast-
er than snail-mail. I sent him an e-mail regarding
my CoCo setup. He replied that he would take the
whole setup, and we will meet half way between our
homes (about 45 miles for each of us one way) for
the transfer.
                   Herb Forger - Norwalk, CT
----------------------------------------------------
I met with Herb Forger outside New Haven yesterday.
We had a lot to share since Herb way an old submari-
ner in the days of real men and diesel boats!
                   Ray Watts - Niantic, CT        =*

Back to section index

New things for CoCo III
Earle Eason

Jim -

If you quit CFDM how am I going to be able to find
out about new things for my CoCo III? I use VIP
all the time and it is more reliable then Word97
on Windows 98.

                     Earle Eason
----------------------------------------------------
Hi Earle!

I wish I could give you an absolute definitive an-
swer as to a source for "New Things" for the CoCo3.
In this issue you will hopefully find the sources
provided in the News from the Net article useful.
The internet is usually the first place anything  =>
____________________________________________________

"new" in the CoCo Community is announced. Also,
personal CoCo web pages often have information on
"new" or "in the works" projects. No arguments with
regard to Windows. I've not only found many CoCo
programs more reliable than my Windows based ones,
but have also enjoyed using them more! Despite the
PC and Mac being the "standard" so to speak, I feel
it's more important to use what you feel comfortable
with.

                       - Jim
                                              =*

Back to section index

Submissions, goodbyes, etc.
Ray Watts

Jim,

Just received CFDM yesterday and am leaving for a
week tomorrow. Was taken by surprise by the December
1st submission deadline. Looks like this is going to
be it. Thank you for all your efforts in keeping the
CoCo Community together and informed. It was a great
run and a shame it has to end. At least you can go
back to leading a "normal" life now.

So, best of luck and good fortune in all your future
endeavors, Jim, and, for God's sake, finish your web
page!!!
                     Cheers,
                            Ray Watts
--------------------------------------------------->
____________________________________________________

Hi Ray!

My submission deadline was an attempt to "push" for
those last few submissions from members we hadn't
heard from in a awhile. It didn't work! (neither did
my December 12th scheduled shipping date!) None the
less, I do appreciate all you have contributed to
CFDM over the last few years, and I've really enjoy-
ed the material you've sent. It's also been equally
as enjoyable seeing you (and Doralee) at the Penn-
Fests as well. It will be nice to get back to a
"normal" hobby life once again, but I do use the
term "normal" very "loosely"!

                       - Jim
                                              =*

Back to section index

Where is it already?!
Norm Barson

Hi Jim,

As of today, December 17, I haven't yet received the
advance copy of Issue #71. That doesn't surprise me,
as it is pretty soon after the last issue. I'll work
on it as soon as it arrives and will call you with
any corrections. Then, I'll complete the Index and
mail it to you. It occurred to me that if, for some
reason, you are delayed in sending this issue out,
we will, indeed, have succeeded in reaching the true
millennium -- 2001.

  Merry Christmas and all the best for the New Year.

                        Norm
--------------------------------------------------->
____________________________________________________

Hi Norm!

Well, you know how my scheduling works...it doesn't!
Hopefully everyone will take notice at how much work
you contribute to each issue. Without you're help I
can't see how I possibly could have keep CFDM going?
I cannot emphasize enough how much having you pre-
view an issue before it is sent out, has added to
my confidence level. Well, the delayed arrival of
CFDM #71 did in fact help us realize the true mil-
lennium. You're the second person to mention this,
so I'm going with the notion that we've achieved
yet another milestone...yeah that's the ticket! :)

                        - Jim
                                              =*

Back to section index

Articles in section: POTPOURRI
** BUY OR SELL COCO STUFF **
ANGRY
BALLOT
BARIUM
COCO4
CoCo Mailing List Archived
DOCTOR
Hillbilly Medical Terms
ITSABOY
Back to top

 

** BUY OR SELL COCO STUFF **
GODFREY MOLL

     Now that we are getting to a point where com-
munications between users and owners of the CoCo is
going to be very limited, those that are on the In-
ternet should be aware of various locations to place
items For Sale so that those that are in need can
locate these RARE items!
     Most of us are aware of Stuart Wyss's Web Page
and it's Swap Board. You can reach it at:
http://www.voicenet.com/-swyss/coco/login.html
     * Replace <-> with tilde above.
     He provides a Form to Submit For Sale or Wanted
Items. You can View Wanted or For Sale Items. There
are also Links to Listings that were too long to in-
clude in Swap List.
     There is another location that was created from
those that are interested in 'The Color Computer  =>
____________________________________________________

Preservation Society', which is located at:
     http://www.buycoco.com/forsale.htm#Create
     or go by way of http://www.BuyCoCo.com
     The site is run by StG Net -- Scott Griepentrog
who can be reached at:  stg@stg.net
     The For Sale by Owner Listings Page is:
     'Your Source for Color Computer Stuff!'

     It provides a very easy Form to fill out to
list the Items that you have For Sale.

     Hope this will be of some use to those that are
switching to the PC World and are no longer going to
use their faithful CoCo -- find it a good home!!
     If you have any trouble with these Links send
me an e-mail at GJMOLL@aol.com ... Godfrey    =*

Back to section index

ANGRY
HAROLD MOENICH

When my son bought me a PC, I thought I had a good
thing, but alas it is NOT that great! I seem to get
Hung-up very easily, which is something I do not
need. I still cannot get it out of my head that
there will be no more "CFDM". I would like very
much to hear from my COCO FRIENDS how they feel
about the end of "CFDM". Please E-MAIL me at:

                 HAROLDJMOEN@AOL.COM

                 HAROLD MOENICH
                 715 GREENLEAF DRIVE
                 MONROEVILLE, PA 15146-1133

(RUN "ANGRY.BAS" on side 1 of the Bonus Disk to see
 Harold's picture. This program uses the S/S PAK.)=*

Back to section index

BALLOT
HAROLD MOENICH

How long does it take to swear in a new president?
The German people, among others, are laughing and
poking fun out of our election this year. It shames
me to no end. Hard feelings by both parties may
never heal. I don't see how the winner will ever
feel that he has really won. I know I would never
want to be president. All of the presidents in my
lifetime start out with black hair and end up in a
few years with WHITE HAIR! How about that? Some job
and they fight for it...how about you? This is my
last program, so I will say..."SO LONG Y'ALL".

                    HJM 11-14-2000

(RUN "BALLOT.BAS" on side 1 of the Bonus Disk.
 Use the Speech-Sound Pak to "hear" the text.)  =*

Back to section index

BARIUM
HAROLD J. MOENICH

One of the tests I took in the hospital--July 1 to
July 4, 2000, consisted of taking BARIUM by mouth.
Man, what a TERRIBLE TASTE! I guess by now you all
would expect me to make some kind of GRAPHIC and
TALKING, which of course I did. I am sure no one I
know likes the taste, but there is always some ODD
BALL...so here he is!

                       Harold

(RUN "BARIUM.BAS" on side 1 of the Bonus Disk to
 see and hear Harold's picture.)
                                                =*

Back to section index

COCO4
HAROLD J. MOENICH

Here we go with an old question...should TANDY make
an effort to create a "COCO4"? I like my COCO3 very
much, but I believe I would appreciate a COCO4 with
an upgraded COCO3. Faster with a larger memory would
be nice. What do you all think?

(RUN "COCO4.BAS" on side 1 of the Bonus Disk to see
 Harold's picture. If you have a SPEECH-SOUND PAK
 plugged in you will also be able to hear the text.)

                                                  =*

Back to section index

CoCo Mailing List Archived
Dennis Bathory-Kitsz

Hi all,

Last year someone asked for an archive of the
CoCo Mailing List, and it's been sitting on my
ftp server.

I've updated it to include the messages for 2000
as well. It's here:

ftp://maltedmedia.com/coco/coco9901.zip

                       Dennis
                                              =*

Back to section index

DOCTOR
HAROLD MOENICH

I got the shock of my life today when I received
an E-Mail from Jim Davis saying that the LAST CFDM
would be in December of 2000. It literally broke my
heart. I look forward to getting the two disks full
of goodies every three months. Jim has done so well
getting it programmed. The HARDCOPY by Arthur
Hallock is always appreciated...a joy to see. I am
sure all of the COCONUTS will miss this great work
to keep the good old CoCo3 alive...may it never die.
My son gave me the latest "SONY" PC, but really no
substitute for my CoCo3. Until I meet Y'all in CoCo
Heaven.
                   Harold Moenich

(RUN "DOCTOR.BAS" on side 1 of the Bonus Disk.
 This program works with the SPEECH-SOUND PAK.)  =*

Back to section index

Hillbilly Medical Terms
Jim Davis

BENIGN...What you be after you be eight.
BACTERIA...Back door to cafeteria.
BARIUM...What you do with dead folks.
CESAREAN SECTION...A neighborhood in Rome.
CATSCAN...Searching for the cat.
CAUTERIZE...Made eye contact with her.
COLIC...A sheep dog.
COMA...A punctuation mark.
D&C...Where Washington is.
DILATE...To live longer than your kids do.
ENEMA...Not a friend.
FESTER...Quicker than someone else.
FIBULA...A small lie.
G.I. SERIES...World Series for military baseball.
HANGNAIL...What you hang your coat on.
IMPOTENT...Distinguished, well known.         =>
____________________________________________________

LABOR PAIN...Getting hurt at work.
MEDICAL STAFF...Doctor's cane.
MORBID...A higher offer than I bid.
NITRATES...Cheaper than day rates.
NODE...I knew it.
OUTPATIENT...A person who has fainted.
PELVIS...Second cousin to Elvis.
POST OPERATIVE...A letter carrier.
RECOVERY ROOM...Place to do upholstery.
SEIZURE...Roman emperor who lived in Ceasarean
          Section.
TABLET...A small table to change babies on.
TUMOR...More than one.
URINE...Opposite of mine.
VARICOSE...Near by.
                                              =>
____________________________________________________

This list of medical terms had appeared in a local
newspaper in Warsaw, Missouri. Sorta takes the term
"filler material" to new levels?

                                                =*

Back to section index

ITSABOY
HAROLD MOENICH

Well, here is the LAST ONE for sure...no more time
left. "GEICO" runs ADS all day long, but my son will
have none of it. The ADS are funny in a silly way.
They must get a lot of response or they could not
spend so much money. If any of you see these ADS on
TV, you will know what I mean. This is a very SAD
DAY...no more from me.

          SO LONG, ONCE MORE COCO FRIENDS.

                   HJM 11-15-2000

(RUN "ITSABOY.BAS" on side 1 of the Bonus Disk.
 This program can utilize the Speech-Sound Pak if
 you have one connected.)
                                                =*

Back to section index

Articles in section: PROGRAMS OF THE MONTH
3-D Graphics Program Pt.1
3-D Graphics Program Pt.2
ADVGEN20, CASTLE, MYSTERY
CoCo Programs Collection Pt.1
CoCo Programs Collection Pt.2
Haunted House I & II
Haunted House III Pt. I
Haunted House III Pt. II
Back to top

 

3-D Graphics Program Pt.1
Roy R. Justus

JIM: Last year at PennFest 2000 I had the opportuni-
ty to meet an interesting CoCoist named Roy Justus.
Roy had written a neat program that allows you to
manipulate and draw 3-D objects on the CoCo screen.
The program can produce some really nice effects
similar to a screen saver. Roy was kind enough to
let me include his program in this issue of CFDM.
The program has several features built into it, so
be sure to read the command reference included.

Simply RUN "3-D.BAS" to start the program. Next, you
will need to load one of the three included images:
CUBE, HELIX, or PIC. After the picture is loaded you
will need to press the [0] key to reset. Pressing
the [P] key will then take you into the program.
                                                 =>
____________________________________________________

Here's a detailed listing of the commands available:

COMMAND KEYSTROKES FOR ROTATION MODE
------------------------------------
ALPHA MATRIX
------------
Q => +X AXIS ROTATION
W => -X AXIS ROTATION
A => +Y AXIS ROTATION
S => -Y AXIS ROTATION
Z => +Z AXIS ROTATION
X => -Z AXIS ROTATION
1 => STOP ROTATION
2 => INCREASE ROTATION RATE
3 => DECREASE ROTATION RATE
                                              =>
____________________________________________________

BETA MATRIX
-----------
U => +X AXIS ROTATION
I => -X AXIS ROTATION
J => +Y AXIS ROTATION
K => -Y AXIS ROTATION
M => +Z AXIS ROTATION
< => -Z AXIS ROTATION
7 => STOP ROTATION
8 => INCREASE ROTATION RATE
9 => DECREASE ROTATION RATE


           (See 3-D Graphics Program Pt.2)
                                              =*

Back to section index

3-D Graphics Program Pt.2
Roy R. Justus

GENERAL KEYSTROKE COMMANDS FOR ROTATION MODE
--------------------------------------------
0..(NUMERAL ZERO).. => RESET IMAGE
N => NEGATE IMAGE
B => SCALE IMAGE UP
V => SCALE IMAGE DOWN
G => TOGGLE FOR MANUAL ROTATION USING JOYSTICKS
D => ENTER DRAW MODE USING JOYSTICKS
[BREAK] => IN MAIN ROTATION PROGRAM MODE...EXITS TO
           BASIC.
[CLEAR] => ERASE IMAGE

DRAW MODE KEYSTROKES COMMANDS
-----------------------------
B => SET ENDPT AND EXTEND LINE
E => END CURRENT LINE WITH ENDPT              =>
____________________________________________________

X => SET X AXIS ORTHONAL TO SCREEN
Y => SET Y AXIS ORTHONAL TO SCREEN
Z => SET Z AXIS ORTHONAL TO SCREEN (DEFAULT)
[BREAK] => EXITS FROM DRAW MODE TO ROTATION MODE

NOTES
-----
PRESS RESET (NUMERAL ZERO) AFTER LOADING A NEW IMAGE

PRESSING [BREAK] AFTER RE-ENTERING BASIC EXITS PRO-
GRAM

DRAW MODE CAN ONLY BE ACCESSED THROUGH ROTATION MODE

   (You'll find 3-D.BAS on side two of this disk.)
                                                  =*

Back to section index

ADVGEN20, CASTLE, MYSTERY
John & Paul Riddle

Here are three more adventure related programs by
John and Paul Riddle. Here are brief descriptions
of the programs and their associated file names:
----------------------------------------------------
ADVGEN20.BAS - Second edition. Many improvements
               over the first. This generator will
               create text adventures, and is more
               versatile than the one Rainbow pub-
               lished.
----------------------------------------------------
CASTLE.BAS - A text based adventure game that takes
             place in a castle!
----------------------------------------------------
MYSTERY.BAS - Another text based adventure game that
              takes place in a "Mystery House!"
--------------------------------------------------->
____________________________________________________


(You will find all three of these programs located
on the back side of this disk. Simply type RUN fol-
lowed by the file name to use them.)

                                               =*

Back to section index

CoCo Programs Collection Pt.1
John Riddle

I've been gathering together the software that my
brother and I wrote over the years, and found sever-
al things. They've never been distributed or pub-
lished anywhere in the past, but it's not too late
to let the remaining members of CFDM enjoy them. I'm
also planning on doing some CoCo software develop-
ment sometime soon, which I'm eager to get back
into.

Anyway, here are brief descriptions of the programs
and their file names:

----------------------------------------------------
CALORIE.BAS - Calorie counter program by Paul.

DARTS.BAS -   CoCo 2 graphics game by Paul.       =>
____________________________________________________


GAMELIFE.BAS - Not raally a game, but simulates the
               game of 'Life' based on the rules of
               the simulation. Requires a CoCo 3,
               written by John.

GHOSTBST.BAS - CoCo 2 graphics game by Paul.

HOUSE.BAS - A PMODE 3 graphics screen of a winter
            scene, by Paul.

ILSION#6.BAS - I decided to write this program when
               I saw the CoCo Illusion article in
               the June '89 Rainbow. This is an
               Illusion that is impossible to build
               out of wood, by John.             =>
____________________________________________________


ORIOLE.BAS - Draws the Baltimore Orioles baseball
             logo and plays "Take Me Out To The Ball
             Game", by Paul.

PICSAV.BAS - Allows stepping through the various
             PMODE screens on a CoCo, and save them
             to disk, by John.

PIGLATIN.BAS - Converts text to and from pig latin,
               and the 'ascii code' which was popu-
               lar back then. When converting engli-
               sh to pig latin, be sure to press the
               [BREAK] key between statements, by
               John.
         (See CoCo Programs Collection Pt.2)     =*

Back to section index

CoCo Programs Collection Pt.2
John Riddle

RADSCARE.BAS - A joke program that simulates the
               CoCo startup screen and will sound
               an alarm if a key is pressed. The
               idea was to type it into a CoCo at
               Radio Shack, and turn the volume
               up. Although we never actually did
               that, I was young, but must have had
               the sense not to discourage a CoCo
               sale...which it probably would have!

STATECAP.BAS - A program to test people on state
               capitals. I wrote it back in the 5th
               grade, but don't actually remember
               being able to program back then!

                                              =>
____________________________________________________

(You will find all of the programs listed in CoCo
 Software Collection Pt.1 and Pt.2 on the back side
 of this disk.)

----------------------------------------------------
A note from Jim: A special thanks to John and Paul
for sharing these programs with us. Had we NOT rec-
eived these programs, I would have had a VERY diffi-
cult time finding material to put on the program
side of the CFDM disk. Thanks again! - Jim
----------------------------------------------------

                                                  =*

Back to section index

Haunted House I & II
John & Paul Riddle

Here are the first two installments of the Haunted
House text adventures by John and Paul Riddle. The
two program files are called:

HAUNT!.BAS

HAUNT II.BAS

Simply RUN either of the two basic programs listed
above to begin an adventure. To navigate around in
the adventure enter commands such as:

NORTH, SOUTH, EAST, WEST
LOOK, GET, OPEN, INVENTORY, etc.

It's a good idea to make a map as you navigate  =>
____________________________________________________

through the adventure. In CFDM #70's PROGRAMS OF
THE MONTH we had John's Adventure Mapper 2 utility.
This utility works great for printing out blank room
layouts prior to playing these adventures. It will
not only help you keep track of your progress, but
do it in a orderly fashion.

You will also find HAUNTED HOUSE III in this issue
as well.

          GOOD LUCK and HAPPY ADVENTURING!!


(See side 2 of this disk for Haunted House I & II.)

                                                  =*

Back to section index

Haunted House III Pt. I
John Riddle

You wake up with a startle. What a nightmare! You
keep hearing this dim ringing and . . . well, you
can't really remember. You shudder and pull up the
covers, afraid to open your eyes. What you DON'T
know is that the nightmare is only beginning...

Eventually, you open your eyes, expecting as usual
to see your computer desk, bureau, and TV. As your
eyes adjust, you can tell it's sometime in the even-
ing. But then the room materializes around you. This
sure isn't your room! Where are you? The dim ringing
is still there. It's a telephone! An old, nineteenth
century phone is on the nightstand, ringing away.
Almost subconsciously, you reach to pick it up...

Welcome to Haunted House !! This ghastly text  =>
____________________________________________________

adventure is finally finished, and takes up 32K of
RAM. To load simply insert the game disk and type
RUN "HH".

After an introductory screen and a picture, the
screen will say "WELCOME TO HAUNTED HOUSE!". You
will be in the bedroom. At the bottom of the screen,
there is a prompt, which is a ":" with a flashing
cursor.

You will give the computer commands by using plain
english verbs and nouns. If you want to answer the
ringing phone, type ANSWER PHONE. Other helpful
verbs are GET, DROP, THROW, HIT, etc. Experiment
with different verb-noun combinations and see what
happens!                                      =>
____________________________________________________


To move about in the adventure, use N,S,E,W,U, and
D. Be sure to examine your surroundings. There are
some secret passages in the game. There are several
one-word verbs you need to know too:

INVENTORY : (abb. INVENT, INV or I): Tells you what
you are carrying.

SCORE : Tells you your physical condition, turns
taken, and the time (if you have a watch!). Your
physical condition begins at 255 and is lowered by
attacks, cursed items, etc.

DONE : Type this when you think you have finished
the adventure!  (See HAUNTED HOUSE III Pt. II) =*

Back to section index

Haunted House III Pt. II
John Riddle

View text file associated with this article

You have 4 hours to complete the adventure. You
begin at 8:00 pm and must finish by midnight, or
else.

Five items are treasures. It is up to you to find
out what they are.

The antagonists of the adventure are the monsters.
To win, all of them must be dead. To kill the
monsters, certain items must be put to use. The
monsters are: Vampire, Werewolf, Zombie, Wraith,
Skeleton, Reaper, and Mummy. The only helpful
creature is the Boatman. What he does, you'll
have to find out.

You must be in a certain location to win.     =>
____________________________________________________

I'm not going to tell you exactly which location,
but I will say it is outdoors.

I suggest you make a map. This is a very large-
scale adventure; it boasts 117 locations, includ-
ing 3 houses, outdoors, and a castle. There are
50 objects, including treasures, helpful objects,
furniture, and monsters. 28 different verbs may be
used.

FREE HINT: A potato chip seasoning is the dead man's
           bane.

(See the back side of this disk for Haunted House
 III. RUN "HH.BAS" to play the adventure. You will
 also find Haunted House I & II in this issue.    =*

Back to section index

Articles in section: REVIEWS
** FINAL CFDM **
BILL BARDEN'S PENTOMINOES
Great CD!!!
Kudos for PennFest 2000 CD
PENTOMINOES - PART 2
PennFest2000 CD KUDOS
Back to top

 

** FINAL CFDM **
GODFREY MOLL

   Now that we're down to the last or FINAL Issue of
CFDM, I just had to go back and look at all of the
great Issues that came to my mailbox during the past
9 years. Rick Cooper really did a wonderful thing
for me by starting this Disk Magazine -- I really
needed something to take into my retirement. When
Rainbow Magazine shutdown, I was left with no source
of programs to key into my CoCo. In the First Issue
of CFDM Rick said: 'As for me, I'm writing software
and working hard to establish CFDM as an enjoyable,
meaningful vehicle to keep us together.' And he did
this!!! We all owe a lot to Rick for sticking with
CFDM as long as he did.
   Muriel and I have had the pleasure of meeting
many of the contributors by attending the Picnic's
at Liberty, KY. We've also travelled from     =>
____________________________________________________

coast to coast to visit with CoCo people like Terry
Laraway in Bremerton, WA -- who gave me my first
color printouts of CoCo pictures. Art Hallock in
Deming, NM who has done such a terrific job of put-
ting out the HARDCOPY for all of these many years --
a dedicated man!! Then we have Ron Bull with CoCo
Fests in PA, which drew some of the CoCoNuts from
the East Coast States -- along with Nick Marentes
from Australia!!!
   Rick's PUZZLE Maker Program along with James
Gibbons and now Norm Barson's art work have given me
many, many hours of pleasure.
   We were so fortunate to have Jim Davis jump in
and take over the final years of CFDM -- and such a
wonderful job he has done!!!
   Until I leave this earth, I'll continue    =>
____________________________________________________

to work with the EMULATOR that Jeff Vavasour creat-
ed to use on my PC to which I added a 5 1/4 inch
drive.
   CFDM has had 71 Issues in 9 years and has provid-
ed all of us an outlet for our creative juices. I
certainly appreciate all of the hours of dedicated
work done by Rick, Art, James, Norm and Jim to bring
CFDM to our homes. Bless you all....

                   Muriel & Godfrey

    ****** Let's hear a LOUD Cheer for them ******

                                                 =*

Back to section index

BILL BARDEN'S PENTOMINOES
Norm Barson

  In the December, 1988, issue of The Rainbow
(p.164), Bill Barden had a very interesting article
and program on pentominoes. He does a comprehensive
and amusing review of what pentominoes are. I won't
repeat it here, as you can look up the article. But,
briefly, pentominoes are all the figures you can
make of five squares. There are 12, not counting
rotations and flips. This totals 60 squares, so, you
can arrange the pieces into rectangles: 3x20, 4x15,
5x12 or 6x10.
  When you boot Bill's program, PENTPUZL, you are
first asked to choose your rectangle size. Then, the
screen will show the 12 colored pentominoes in three
rows of four each with one underlined by a white
cursor. At the top of the screen is your selected
rectangle with the 60 squares outlined in white.  =>
____________________________________________________

There is a cursor in the shape of a single square
outline which can be moved with the ARROW keys.
 To select a pentomino from the display, move the
underline with the SPACE BAR. With each press, the
underline will move to the right, then down to the
next row, etc. Once you select a pentomino,
pressing the ENTER key successively will rotate the
piece, then flip it and rotate further. For some
pentominoes, there are 8 different configurations;
for others, there are only 4, 2 or 1 that are
unique.
  When you have found the desired configuration, you
place it in the rectangular matrix. Position the
cursor in the upper left corner of the space the
piece will occupy and press I (for insert). For some
configurations, there will be a white dot in the  =>
____________________________________________________

upper left corner if it does not contain a square.
Place the cursor where this white dot would be in
the rectangle (even if it is in an occupied square).
It may sound a little confusing until you try it.
You can, at any time, delete a piece from the array
by placing the cursor on any square of the pentomino
and pressing D (for delete). The pentomino will be
removed and put back in the display of available
pieces.
  That's it! Once you successfully complete the
rectangle, the screen will flash. Resetting will let
you try again. I'd advise you to record the solution
as you may never create it again. You'll find this
program both addictive and frustrating.

           (See PENTOMINOES - PART 2)             =*

Back to section index

Great CD!!!
Godfrey Moll

Ron Bull forwarded the GREAT Souvenir PennFest2000
CD down to our Winter Condo (rented) in Fort Walton
Beach, Florida.

It is just SUPER -- I've only read and looked at a
few of the pictures and then the Neat Videos!! Now
I'll be able to see what I missed when I went to bed
early!! You fellows sure did a GREAT job putting to-
gether the Birthday Bash!!! It really shows up in
the faces of the people who were fortunate enough to
attend it!

I thank you again for having me with you and being
able too see with my own eyes all that has been
accomplished by a few dedicated people.
                                              =>
____________________________________________________

The CoCo was one of the best things that ever
happend to me and then meeting you fellows follows
right along with that!!

Have a Happy New Year -- Good Health and Prosperity

                     Best wishes,

                   Muriel & Godfrey
                                             =*

Back to section index

Kudos for PennFest 2000 CD
Roger Hallman

I bought one of the CD's and was pleasantly surpris-
ed at the quality of the video. Nick did a super job
creating the CD. I would recommend it to anyone that
missed PennFest 2000. It was a lot cheaper than fly-
ing to the fest! It makes you feel like you were
there! AND if you play the video in a continuous
loop during the night...you might even start putting
bids on the cool stuff that was auctioned off!

                  - Roger Hallman
                                              =*

Back to section index

PENTOMINOES - PART 2
Norm Barson

  Now, my own reasons for liking Bill's program.
Back in the mid 1950's, I purchased a puzzle called
Hexed. It consisted of 12 colored plastic pieces in
a shallow cardboard box. The object was to take the
pieces out of the box and then fit them back into
it. Sounds easy, but it was not. I spent a lot of
time with it. Then, in May, 1957, Martin Gardiner,
in his Mathematical Games column in Scientific
American, discussed pentominoes, and I realized what
I had been playing with. His article caused quite a
stir and quite a response. Other articles on the
subject followed in October and December, 1957, and
November, 1960. And, should you be interested, he
references other published work.
                                                  =>

____________________________________________________

  When I first started programming in BASIC, I
decided I wanted to put pentominoes on the CoCo. I
soon found out that the way I was going about it
would need more memory than my CoCo1 had, so I set
it aside. When the CoCo3 came out, I went back and
tried again. I found that the CoCo3 had the same
basic memory as the earlier versions, and I did not
know how to switch in the extra available memory.
So, again, I set it aside. Finally, Bill Barden
scooped me! He found a way to condense the data so
it would fit into the available memory. I wrote to
Bill, and he was kind enough to refer to me in his
follow-up article (The Rainbow, April, 1989, p.145).
  I have accumulated quite a few solutions to the
various rectangles as well as other possible designs
that can be made with a set of pentominoes.       =>
____________________________________________________

I'd be happy to share any or all of this with those
who might be interested. Sorry, I don't have an
e-mail address. Drop me a line.

               Norm Barson
               7 Ridge Court
               East Brunswick, NJ 08816
                                                  =*

Back to section index

PennFest2000 CD KUDOS
Larry Greenfield

Kudos to Nick and all those involved in bringing the
Fest CD-ROM out! Wow...great video clips...on behalf
of those who REALLY wished we could be there but
couldn't this year, it was the next best thing.

I haven't had a chance to watch them all (my compu-
ter's too slow, and its CDROM drive is broke) but I
went over to a friend's to watch for a few minutes
and scan through the CD. Next year when I get back
(and can save up enough for a new computer) I'm sure
I'll be watching it. Anyway, great job folks!

And that's another thing...this is just kind of a
notice that I will not be around (in an email sense)
until at least the end of February (yes, there ARE
still places on this earth with no email believe  =>
____________________________________________________

it or not, even today). I might have a chance every
few weeks to check, I don't know, but at any rate,
I won't be around much on the newsgroup here, so
just wanted to let you all know beforehand.

I haven't given up the CoCo or anything, I'm just
going to be away from email for a couple of months.
I'll be back online by the end of February (if not
sooner) so just wanted to wish everyone a Happy New
Year, and to remind everyone to keep CoCoing!

                   Larry Greenfield
                                              =*

Back to section index

Articles in section: QUESTIONS & ANSWERS
CONN3 on the IDE Board
Color Computer Game
EMULATOR FILE RETRIEVAL
IDE Interface HELP
RE: CONN3 on the IDE Board
RE: EMULATOR FILE RETRIEVAL
RE: EMULATOR FILE RETRIEVAL Pt.2
Survey being conducted
Back to top

 

CONN3 on the IDE Board
Don Johnson

I read in the IDE Board documentation that the flop-
py controller could be connected to CONN2 of the IDE
Board, thus eliminating any need for a Multipak if
all you want is a hard drive and a floppy drive.

The documentation also stated that CONN3 could be
used for future cards such as a Fast-232 card. Is
the Floppy Controller the only card that can go on
CONN2? Would any Pak actually start up if placed in
the connector?

Finally, would I be able to use a Mini-232 card from
CoNect in CONN3? Clearly there might be some addres-
sing issues, but I know next to nothing about that
subject. If someone tells me it just won't work, I'd
Probably never try to prove them wrong.       =*

Back to section index

Color Computer Game
The CoCo Mailing List

Hi,
   My name is Mary and I have an old Color Computer
2, 64K. I have been searching for a game called
DRAGON SLAYER. I had a copy of it and somehow it
got lost when I moved. The back up copy I had made
doesn't seem to work either? Any help you can send
my way would be greatly appreciated. Thank You.

                  Meri306@AOL.COM
                                              =*

Back to section index

EMULATOR FILE RETRIEVAL
The CoCo Mailing List

Can anyone help with this problem?

Intent : Transfer RS-DOS files to PC using
"retrieve" sold with Jeff Vavasour's CoCo Emulator.

Problem: "retrieve" reports "Reading track 00, head
0, sector 01 -- read error!" and continues to report
a read error on every following sector. For all RS-
DOS disks tried. All "retrieve" options were tried.

Diagnosis so far : 360K 5.25 MS-DOS diskettes
written by another drive can be read by the drive.
Similiar diskettes written by the drive can be read
by other drives. I therefore assume there is nothing
physically wrong with the drive. CMOS is set to
360K.             Any suggestions?            =*

Back to section index

IDE Interface HELP
Carl Boll

Here is a quick message on what you need to do
if you are having trouble getting your IDE setup
functioning.

First, unplug all devices except your floppy con-
troller and your IDE interface.

Now, we are going to need your original OS9 boot
disk. Boot up to stock OS9. Now load the IDE driver
and the descriptor. Do an INIZ to initialize them
(see your manual for the correct command syntax)
and Dmode the descriptor to match your hard drive
specs. Now run Lformat (do not use verify as it may
be broken).

After running Lformat you should be able to read  =>
____________________________________________________

and write files to the drive.

At this point you should start working on making a
working boot disk that includes your other hardware.
One note, you must be aware of the fact that it is
very easy to run out of system RAM if you don't
merge your modules. Loading your hard drive driver
and descriptor in the aforementioned manner may be
impossible if you already made a boot disk that has
additional windows and other drivers. This is why
we recommend that you use the original boot disk.

                      - Carl
                                              =*

Back to section index

RE: CONN3 on the IDE Board
Carl Boll

You can use either CONN2 or CONN3 for any card that
will work in a Y-cable. This includes floppy con-
trollers, other hard drive cards, RS-232 paks, midi
paks, etc.

It is recommended that you use CONN2 (the closest to
the CoCo) first with a straight card edge connector
for the floppy drive and reserve the second slot for
any add-ons that will come out later, but that is
strictly up to you. You can easily get around this
by making a daughterboard for the second connector
(CONN3) that uses a set of header pins to bring the
bus out so that another daughterboard card can be
plugged into it. The daughterboard would have either
a straight card connector closest to the CoCo or a
90 degree card edge connector and header pins that=>
____________________________________________________

will allow a daughter card to sit above the "second"
card edge connector.

You will find that if you use the bus as we have
provided it on the card it is much more stable than
a Y-cable.

In fact, our test bed is a prototype card that was
no good done on a machine that actually uses a high
speed bit to "delete" the copper on a PC board and
cut it to size as well as drill the holes. It was
one of the prototype cards that didn't end up work-
ing right, we needed a few minor changes. When I
made the test bed up I took that card, cut it off
after CONN3 and soldered card edge connectors into
both CONN2 and CONN3. For testing purposes CONN2  =>
____________________________________________________

holds the floppy controller and CONN3 holds the IDE
board being tested.

One caveat, the same rules apply to the use of CONN2
and CONN3 that apply to a Y-cable when it comes to
addressing, etc. It would be nice if we could have
"built in a ""SLOT PAK""", but that would have added
to the size and cost, and not everybody would have
had a use for it.

                       - Carl
                                              =*

Back to section index

RE: EMULATOR FILE RETRIEVAL
John Kowalski

There's a few ways to get around this problem.
Here's some things that have worked for me:

1) Use the CoCo emulator to format a blank RSDOS
CoCo disk on the PC, then use that disk on the
(real) CoCo to back-up the original onto. The new
disk is usually readable by the emulator/port-utili-
ty. Sometimes you have to format the disk a few
times before it starts working - format on PC (in
the emulator), then DSKINI on CoCo, then format on
PC again.

2) After a disk read or write has failed in the emu-
lator, the emulator seems to get confused about the
status of the drive. You have to exit the emulator
to DOS, type B: or A: to get MSDOS to try to   =>
____________________________________________________

access the drive. It will get an error since it's
not an MSDOS disk - press (A)bort. Then restart the
emulator and it'll be okay again.

3) Usually, I use a program similar to this in the
emulator (I almost never use the port utility) to
copy a real CoCo disk to an emulator .DSK file. In
this case the emulator is set so the CoCo disk is
RSDOS drive 0 and the .DSK image is RSDOS drive 1:

10 CLEAR1000:T=0:S=1
20 ON ERR GOTO 20
30 DSKI$0,T,S,Q$,W$:PRINT".";
40 DSKO$1,T,S,Q$,W$:S=S+1:IFS>18THENS=1:PRINT:T=T+1:
IFT>34THENEND
50 GOTO30                                     =>
____________________________________________________


What it does is essentially a BACKUP0TO1 command,
but it prints dots on the screen for every disk
sector read. The emulator seems to get 'stuck' at
the first sector read of some/most tracks. Run the
program, and every time the dots stop appearing,
open then close the drive door. This usually 're-
sets' the problem and the program resumes reading
sectors from the disk. I often end up having to open
/close the drive door once every track of the disk.
Usually I have to open/close the drive door right
away before even a single dot appears on the screen.

Another bonus of the program is that it'll keep
retrying if there is a read error.
 (Continued in RE: EMULATOR FILE RETRIEVAL Pt.2) =*

Back to section index

RE: EMULATOR FILE RETRIEVAL Pt.2
John Kowalski

In rare cases it takes multiple open/closes of the
drive door before disk reading resumes. In rarer
cases it never resumes - that's when a part of the
disk is simply unreadable by the PC - period. I've
noticed that PCs are very intolerant of slightly
bad disks or disks formatted on slightly misaligned
drives - but use that disk in a real CoCo and it's
fine.

            John Kowalski (Sock Master)
            http://www.axess.com/twilight/sock/

                                               =*

Back to section index

Survey being conducted
Nickolas Marentes

Now that I am finished with yet another CoCo pro-
ject, the PennFest 2000 souvenir CD, I am wondering
what I should do next.

Game wise, I was wondering what sort of game current
CoCo users would like to see for the CoCo.

What game would you be interested in buying/support-
ing for your CoCo?

What software product other than a game would you
like to see for your CoCo?

                  Nickolas Marentes
                  nickm@launch.net.au
                                                =*

Back to section index