This is just a quick note to the CoCo II emulator users on my list that I haven't forgotten about you. In fact, CoCo.EXE has been evolving over the past while. A short list of what you can expect (sometime a couple of months from now most likely)... Some of the features already written into Version 1.40 * SoundBlaster support with volume control * Game port joystick support * Read/write real CoCo disks from within the emulator (rather than having to use virtual disks though they are also still available) * Improved recognition of artifacting modes * Supports non-standard graphics modes * Load snapshots at the MS-DOS prompt with COCO snapname * RETRIEVE, DSKINI and emulator now support up to 80-track disks * Select the disk's side with RETRIEVE and DSKINI; 1.2Mb drive calibration bug now fixed * Keyboard layout customizer option * Improved printer support, adding LFs to CRs is now optional and the printer output can be disabled * Cold restart option; warm reset now the more convenient SHIFT-F10 * A new option in the Options Menu to shell to the MS-DOS prompt without ending an emulator session * Selectable interrupt frequency * Optional ROM patch for Disk BASIC adds new commands LOADX, SAVEX, DIRX, LOADXM, SAVEXM, KILLX, DOSX to access files, residing in your MS-DOS directory. (DOSX is equivalent to the Quit option.) * A new opcode which allows 6809-based programs to call 8086 code from within the emulator. (That's how the X commands access your MS-DOS directory.) Other options I'd like to add * Built-in file import/export menu * Ability to use Disk BASIC's DSKINI from within the emulator to format virtual or real disks * Ability to retrieve CoCo II ROMs out of a CoCo III. They're in there but not normally accessible * ...CoCo III features??????