| COCO FRIENDS DISK MAGAZINE Issue #27 | Home | Index | Magazine | ||||||
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| Articles in section: ABOUT COCO FRIENDS DISK MAGAZINE |
| "ABOUT
CFDM" ABOUT COCO FRIENDS DISK MAGAZINE |
| Back to top |
"ABOUT CFDM" COCO FRIENDS DISK MAGAZINE is dedicated to those who still enjoy running under RS DOS. It will deal with that format exclusively. A primary goal is to keep the COCO community strong. By providing a unique means of communication, maybe old fires will be rekindled as you and I share our knowledge and experiences! The success of this effort depends on each one who becomes a subscriber. Everyone must contribute his/ her two cents in the form of articles, programs, opinions, experiences, etc. If this happens we will all look forward to the next issue. (Check out the manual with your starter kit for details on how to submit material.) Now let's have some fun!!! =* |
ABOUT COCO FRIENDS DISK MAGAZINE COCO FRIENDS DISK MAGAZINE is the creation and property of Rick Cooper. It is distributed solely by RICK'S COMPUTER ENTERPRISE. The material which makes up each issue remains the property of the author(s) or contributor(s) unless an agreement has been made otherwise. COCO FRIENDS DISK MAGAZINE is dedicated exclusively to those who enjoy the COCO3 operating under RS DOS. It is hoped that this publication will encourage the continued usage of our favorite computer. Neither CFDM nor RICK'S COMPUTER ENTERPRISE will be responsible for the submission or publication of any material that does not belong to the submitter. WE DO NOT ADVOCATE OR SUPPORT PIRACY! =* |
| Articles in section: ABOUT THIS ISSUE |
| CONTENTS...PART
1 (i27) CONTENTS...PART 2 (i27) PROGRAM DIRECTORIES <27> PROGRAM DIRECTORIES II <27> THIS MONTH'S COVER |
| Back to top |
ABOUT COCO FRIENDS DISK MAGAZINE (2) 1 "ABOUT CFDM" 2 ABOUT COCO FRIENDS DISK MAGAZINE ABOUT THIS ISSUE (5) 1 CONTENTS...PART 1 (i27) 2 CONTENTS...PART 2 (i27) 3 PROGRAM DIRECTORIES <I27> 4 PROGRAM DIRECTORIES II <27> 5 THIS MONTH'S COVER ACTIVE COCO (4) 1 DRAG-ON by James S. McNeil <g> 2 Elite Software - Alive & Well! 3 Thanks William (SSCREEN.BIN)... 4 Thanks William (SSCREEN.BIN) #2 => ____________________________________________________ ADVERTISEMENTS (7) 1 3RD ANNUAL "LAST" COCOFEST 2 ADVENTURE SURVIVORS 3 CFDM SUBSCRIPTION 4 JUMPIN' JIM'S ART DISK 5 PLAY SCRABBLE ON YOUR COCO-3! 6 The "UPGRADE" Disk Magazine 7 Wanted+Big Bargain ARTICLES OF THE MONTH (3) 1 6809 ASSEMBLY PROGRAMMING PT4 2 RANDOMIZATION ON THE COCO 3 RANDOMIZATION ON THE COCO (PT 2) COCO FRIENDS ART GALLERY (8) 1 BERNEY'S GALLERY OF COMICS => ____________________________________________________ 2 CFDM#61 (WISHFUL THINKING) 3 COCODOG 4 Dragonfire 5 Legend of the Dragonsword 6 MAGIC D 7 My Dragon Entry 8 SWAMPY (DRAGON) FAMILY TREE (4) 1 CHAIRUTH BOUPHAPHANH 2 DINA PHILIPS 3 SUE LEACH 4 Updates and Answers FORUM (2) 1 McNeil's CFDM Comics <g> =* |
2 RE: Extensions of Files.
FROM THE EDITOR (2)
1 FROM THE EDITOR
2 KUDOS <g>
LETTERS TO THE EDITOR (5)
1 DRAGON THAW
2 EXCERPTS FROM LETTERS
3 IDEAS AND HAPPENINGS
4 TO THE EDITOR
5 UO2 + Bonus #6?
POTPOURRI (6)
1 A New Idea for POTPOURRI
2 DDRAGON =>
____________________________________________________
3 DRAGON THAW: "PLAYPUFF/BIN".
4 Here There Be Dragons!
5 Murphy's Laws on Programming
6 SCHOOL by Harold Moenich <g>
PROGRAMS OF THE MONTH (10)
1 AFDOS - The NEW OS!
2 BINLOADR (with a menu)
3 COM Data Compression
4 COM Part 2
5 CoCo-Max Calligraphy Fonts
6 DRAGON DUEL
7 DRAGON'S LAIR GAME
8 MONO MUSICA FILE PLAYER:MONOPMUS
9 RECIPE
10 TUIT =>
____________________________________________________
REVIEWS (3)
1 THE DRAGONRIDERS OF PERN
2 THE DRAGONRIDERS OF PERN
3 TYPALINE 80
QUESTIONS & ANSWERS (8)
1 Answer to RAT (Locate)
2 C.B. Nelis Suggestion Answered.
3 CD Update for Godfrey J. Moll
4 More on the VIP software.
5 RUNNING COCOPRO!'S SOLITAIRE
6 SERIAL SWITCHER SOURCE?
7 WANTED ONLY ALIVE
8 WANTED: HAM Programs!
=*
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Here's a description of the files on the PROGRAM/
SIDE. File names preceded by an asterisk are data
files and not to be RUN or EXECed!
NAME.........COMMAND..SECTION OR DESCRIPTION
AFDOS .BAS..RUN...PROGRAMS OF THE MONTH
ASSEM4 .BAS..RUN...ARTICLES OF THE MONTH
* ASSEM4 .TXT........DOCS FOR ASSEM4.BAS
BINLOADR.BAS..RUN...PROGRAMS OF THE MONTH
* CD .UPD..MERGE.QUESTIONS & ANSWERS
* COCODOG .NIB........ART GALLERY
COM105 .BAS..RUN...PROGRAMS OF THE MONTH
* COMDOCS .COM........DOCS FOR COM105
* DDRAGON .NIB........POTPOURRI
DEMO1 .BAS..RUN...ACTIVE COCO
DRAGDUEL.BAS..RUN...PROGRAMS OF THE MONTH =>
____________________________________________________
* DRAGUTIL.BIN........UTILITY FOR DRAGDUEL.BAS
* DUELPIX .NIB........DATA FILE FOR DRAGDUEL.BAS
INFOSSCR.BAS..RUN...ACTIVE COCO
LAIR .BAS..RUN...PROGRAMS OF THE MONTH
* LAIR .FNT........FONT FOR LAIR.BAS
* MAGIC D .NIB........ART GALLERY
* NIBLOADR.BIN........PIX LOADER UTILITY
NIBSHOW .BAS..RUN...ART GALLERY
PICK-6 .BAS..RUN...ARTICLES OF THE MONTH
* PMODEMOV.BIN........UTILITY FOR LAIR.BAS
SSCREEN .BAS..RUN...ACTIVE COCO
* SSCREEN .BIN........DATA FILE FOR SSCREEN.BAS
* SWAMPY .NIB........ART GALLERY
TUIT .BAS..RUN...PROGRAMS OF THE MONTH
* TUIT .FNT........FONT FOR TUIT.BAS
* TUIT .TXT........DATA FILE FOR TUIT.BAS =>
____________________________________________________
BONUS DISK SIDE 1
* *3DRAGON.NIB.......ART GALLERY
* AURA .FNT.......COCO-MAX FONTS
* BATARDE .FNT....... ''
* BRACKETS.FNT....... ''
* CALIFNTS.FO3....... ''
* CELTIC .FNT....... ''
* CFDM#61 .NIB.......ART GALLERY
* CHANCERY.FNT.......COCO-MAX FONTS
* CHNCY SM.FNT....... ''
* COWBOY .FNT....... ''
* DRAGON .NIB.......ART GALLERY
* DRGNFIRE.NIB.......ART GALLERY
* FNDATION.FNT.......COCO-MAX FONTS
* LEGEND .NIB.......ART GALLERY
(SEE PROGRAMS DIRECTORIES II) =*
|
NAME.........COMMAND..SECTION OR DESCRIPTION
* LEOWRITE.FNT........COCO-MAX FONTS
* MONOPMUS.ASM........SOURCE CODE FOR MONOPMUS.BAS
MONOPMUS.BAS..RUN...PROGRAMS OF THE MONTH
* NIBLOADR.BIN........PIX LOADER UTILITY
NIBSHOW .BAS..RUN...ART GALLERY
* NOUVEAU .FNT........COCO-MAX FONTS
* PLAYPUFF.ASM........SOURCE CODE FOR PLAYPUFF.BIN
PLAYPUFF.BIN.LOADM:EXEC..POTPOURRI
* ROMANCE .FNT........COCO-MAX FONTS
* RONDE .FNT........ ''
* VERSALS .FNT........ ''
----------------------------------------------------
BONUS DISK SIDE 2
* 161ST .NIB........ART GALLERY
* 7LAYSALD.B02........DATA FILE FOR RECIPE.BAS =>
____________________________________________________
* APPLE CK.A02........DATA FILES FOR RECIPE.BAS
* BAKEDHAM.A02........ ''
* BEAN4SAL.B02........ ''
* BETLBALY.NIB........ART GALLERY
* BLACPDR .NIB........ART GALLERY
* CANNOLI .B02........DATA FILES FOR RECIPE.BAS
* CHOCOATC.B02........ ''
* COCHPBRS.A02........ ''
* DUNSBURY.NIB........ART GALLERY
* FUDGEBAL.A02........DATA FILES FOR RECIPE.BAS
* GOLDCAKE.B02........ ''
* HUNGCOFC.B02........ ''
* MACCOCO?.NIB........ART GALLERY
* MONKBRD .B02........DATA FILES FOR RECIPE.BAS
* MONKEY .B02........ ''
* NIBLOADR.BIN........PIX LOADER UTILITY =>
____________________________________________________
NIBSHOW .BAS..RUN...ART GALLERY
* NYFRUTCK.B02........DATA FILES FOR RECIPE.BAS
* OATSANC .A02........ ''
* PIEDOUGH.B02........ ''
* PINEMERG.A02........ ''
* PIZZACAS.B02........ ''
* PMEATBAL.A02........ ''
* POPSEDRL.A02........ ''
* RECIPE .BAS..RUN...PROGRAMS OF THE MONTH
* RYEBREAD.A02........DATA FILES FOR RECIPE.BAS
* SNOOPY .NIB........ART GALLERY
* SPLITPEA.A02........DATA FILES FOR RECIPE.BAS
* SPOTDOWL.NIB........ART GALLERY
* VCR SCRN.NIB........ART GALLERY
=*
|
The Dragon Thaw Project I took a picture from a digitized picture
to get this picture of dragons for the front
cover of this issue "The Dragon Thaw Project".
It was saved as a GIF picture which in turn was
transferred to the MGE format for Colormax.
.... Jim Gibbons
=*
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| Articles in section: ACTIVE COCO |
| DRAG-ON
by James S. McNeil <g> Elite Software - Alive & Well! Thanks William (SSCREEN.BIN) Thanks William (SSCREEN.BIN) #2 |
| Back to top |
Elite Software - Alive &
Well! After I attended the Atlanta CoCoFest of October 1992, I received a product announcement from Elite Software. It was for an MS/PC-DOS piece of software, namely "Elite Xfer". This software is provided on a 5 1/4" PC Compatible diskette and will not run on a CoCo. It does, however, provide the following functions: Allows transfer of your CoCo ASCII/ Word Processor, Spreadsheet and Database files over to an MS-DOS diskette; it will transfer MS-DOS ASCII files back to a CoCo diskette; it can format a CoCo diskette in a FAST 15 seconds on your PC disk drive; it can edit and repair bad CoCo diskettes on your MS-DOS machine. The normal price of this fabulous piece of programming is only $69.95 - BUT - FOR A LIMITED TIME, IT IS AVAILABLE FOR ONLY $19 + $4 for shipping! A GREAT DEAL!!! It is provided on a => ____________________________________________________ 5.25" PC diskette with manual. Contact Elite Software to be sure that this great deal is still available: Elite Software, Box 11224, Pittsburgh, PA 15238-0224. VISA/MasterCard is accepted. Order by mail, phone: (412) 795-8492; 1-800-745-8491, or FAX: (412) 337-8611. **************************************************** AND NOW - "THE CoCo PRODUCTS!" - Yes, they are still available from Elite Software, at discounts of typically $30.00 or so off of their former prices! **************************************************** WORD PROCESSOR: "Elite-Word (Disk) RS #90-0184" was $69.95, now $39.00; "Elite-Word (Tape) RS #90-0183" was $69.95, now $39.00; "Elite-Word/80" was $79.95, now $39.00. SPELLING CHECKER: "Elite-Spel (Disk only) => ____________________________________________________ RS #90-0185" still only $39.95 or, WITH PURCHASE OF "Elite-Word (any version)" from ELITE software, only $15.00! This spelling checker has a 24,000 word dictionary. TERMINAL PROGRAM: "Elite-Comm" turns your CoCo into a powerful 300 BAUD terminal and it is smooth and easy to use. "Elite-Comm (Tape or Disk)" $39.95. SPREADSHEET: "Elite-Calc/3.0" gives you more features than the widely acclaimed "Elite-Calc". "Elite-Calc/3.0 (Disk) RS #90-0188", "Elite-Calc/ 3.0 (Tape) RS #90-0197" were $69.95 each, now only $39.00 ea.; "Elite-Calc (Original ver. 1.2) Tape or Disk" only $39.00. DATABASE MANAGER: "Elite-File (Disk only) RS #90- 0189" was $74.50, now only $39.00. All products are TM Elite Software. Info by RAT. =* |
Thanks William (SSCREEN.BIN) HI! All you CoCo fellow user. Remember me...
(Today December 29th, 1993)
Before going to the point, I just wish to thank a
person who was the cause of this writing.
>> WILLIAM ASTLE << from Olds, Alberta, Canada..
Thank you very much.
I knew I had something of interest to someone out
there. Remember my SSCREEN.BIN routine I had written
to be able to save the screen and to create a window
type screen, and when work is done, just recall your
preceding screen.
Now with the precious help from William, and with
extra idea he ask me for, we are now able to save
8 WIDTH40 screen or 4 WIDTH80 screen or mix things
up. The routine + the DEMO1 file + SSCREEN.BAS (the
new ML code) and INFOSSCR.BAS are included to =>
____________________________________________________
show how it works. (N.B. routine N/A for WIDTH32)
Here is a brief description how the routine work.
-The routine checks on which current WIDTH you are.
It is check with a PEEK(&HE7).0=32, 1=40, 2=80.
-what is the (screen) number you wish to work
-- for WIDTH80, screen 1-8 (work also for 64)
- 1-4 = save that screen number
- screen 1-4 will be restored by 5-8
N.B. All access to save or restore is doing like
this... AA=USR(n)
-- for WIDTH40, screen 1-16
- 1-4 + 9-12 = save that screen number
- screen 1-4 will be restored by 5-8
- screen 9-12 .... .. ........ .. 13-16
-The routine is relocatable wherever you want, just
put it where there is no interference with other =>
____________________________________________________
routines.
All you need to know on how to use the routine,
just check the INFOSSCR.BAS pgm. You can dump it.
I tried to explain in REM lines how to use the
routine. I'd really like to know how useful this
routine will be in your near future.
Right now, I think it is a BUG FREE routine, but
if you are getting trouble with it, just let me know
and I'll TRY to the best of my knowledge help you.
I'm not very familiar with ML programming, and
M.William Aslte deserves all my gratitude of helping
me to DEBUG my routine. I've also included the ML
code in the new SSCREEN.BAS. Just list the program
to see it. There is 2 parts of the ML, but just the
first part is needed. The first part is the ML code
William sent me. (see part TWO for following)=*
|
Thanks William (SSCREEN.BIN) #2 The code William sent me had the ability to save
one (1) screen WIDTH40 or WIDTH80. He asked me if I
could, to let the routine save 2 or 3 screen buffers
and that we could allow a choice of where to save
the screen.
So that's what I did. The routine permits more
than William asked for. Thanks for the idea Will.
For the choice of where to save the screen, I tried
to do a routine that will work for a WIDTH40/WIDTH80
screen. You know that a 40 Screen is 1/2 (half) the
size of a 80 Screen, so here is how I managed to get
it work.
N.B. you can save 40/80 screens. But remember if you
save screen 1-4 on a 40 screen, you will overwrite
if you do save screen 1-4 on a 80 screen. To see
where the screens are saved just look pgm INFOSSCR=>
____________________________________________________
On a WIDTH80 and WIDTH40 the first 4 screens are
saved like this...
Screen1 => AA=USR(1) , Screen2 => AA=USR(2)
Screen3 => AA=USR(3) , Screen4 => AA=USR(4)
to restore them...
Screen1 => AA=USR(5) , Screen2 => AA=USR(6)
Screen3 => AA=USR(7) , Screen4 => AA=USR(8)
....................................................
And there is more for a WIDTH40 'cause it's 1/2 the
size of a WIDTH80 so we can save twice more...
Screen5 => AA=USR(9) , Screen6 => AA=USR(10)
Screen7 => AA=USR(11) , Screen8 => AA=USR(12)
and to restore them...
Screen5 => AA=USR(13) , Screen6 => AA=USR(14)
Screen7 => AA=USR(15) , Screen8 => AA=USR(16)
=>
____________________________________________________
So if you want more info. see listing DEMO1/SSCREEN
program and all comments are welcome...INFOSSCR.BAS)
Happy New Year and Happy programming...
M. Mario Lecours
123 Bedard
Ste-Justine, Cte Bellechasse
G0R-1Y0, P.Q., Canada
=*
|
3RD ANNUAL "LAST"
COCOFEST ******************* NEWS RELEASE *******************
Here are the 5 "W's"
WHO? 1) The Glenside Color Computer Club of
Illinois presents
WHAT? 2) The Third Annual "Last" Chicago CoCoFEST!
WHEN? 3) May 21st & 22nd, 1994
WHERE? 4) HOLIDAY INN ELGIN (A Holidome Indoor
345 W. River Road Recreation Center)
Elgin, Illinois (A city block from I-90
& IL-31S)
(Same great location as last year!)
Overnight room rate: $52 (plus 10% tax)
Call 1-708-695-5000 for reservations. =>
____________________________________________________
Be sure to ask for the "Glenside" or
CoCoFEST!" rate.
> YOU MUST REGISTER UNDER COCOFEST TO GET THIS RATE<
WHY? 5) A. To provide vendor support to the CoCo
Community
B. To provide Community support to the
CoCo Vendors
C. To provide educational support to new
users
D. TO HAVE AN OUTRAGEOUSLY GOOD TIME!!!!
HOW MUCH? 1) Admission: 15$ at the door
2-day pass only; sorry no 1-day passes =>
____________________________________________________
Advance ticket sales: $10 + SASE or
$10 + $.50 p/h
Contact: George Schneeweiss, Treasurer
Glenside Color Computer Club
RR#2 Box 67
Forrest, IL 61741-9629
For general or exhibitor information, contact:
-Tony Podraza - Fest Chairman - 708-428-3576 (Voice)
or 708-428-0436 (BBS) or DELPHI - TONYPODRAZA
-Carl Boll, VP, GCCCI - 312-735-6087 (Voice) or 312-
735-3355 (BBS) or DELPHI - CBJ
-Brian Schubring, President, GCCCI - 708-529-3539
(Voice) or DELPHI - THESCHU
=*
|
ADVENTURE SURVIVORS CFDM highly recommends L. E. Padgett's Adventure
Survivors, a newsletter for adventure gamers. "AD"
is an eight page newsletter and is always full of
information about popular CoCo adventures plus news
and ads. Below is the contents of the most current
issue.
1) CEO TALK
CORRECTION - OOPS!
NEW MEMBER
NORTHERN EXPOSURE
REVIEW: SYZYGY
2) BONUS REVIEW: ZORK I
FUTURE REVIEW LIST.
3) SYZYGY MAP (1)
4) SYZYGY MAP (2), AND SOLUTION =>
____________________________________________________
5) ZORK I MAP (Start Area)
6) ZORK UNDERGROUND MAP
7) ZORK I SOLUTION
8) SWAP SHOPPE
Adventure Survivors is available for $6 per year.
You may order from the address below. This is a very
economical avenue of supporting a genuine CoCo
project.
Adventure Survivors
c/o L. E. Padgett
24 Perthshire Drive
Peachtree City, GA 30269
(404) 487-8461 =*
|
CFDM SUBSCRIPTION Is your subscription running out? Here's how to check: On your mailing label next to your name is a number. The number after the last dash (-) is the last issue on your present subscription. Please don't let your subscription expire. WHEN YOU RESUBSCRIBE PLEASE INCLUDE YOUR ENTIRE SUBSCRIPTION NUMBER. THIS HELPS ME LOCATE YOU IN MY DATABASE! A single issue of CFDM is $6. Or get 3 issues for only $16. A 6 issue subscription is only $30 (a savings of 6$). Back issues are available at the same rates. COCOs FOREVER!! =* |
JUMPIN' JIM'S ART DISK The first issue of my art disk is ready for shipment
and several people have already subscribed. The art
disk is a flippy disk that is full of all kinds of
graphics including CM3 pictures, animation, fonts,
art for Max-10, graphics utilities, and more. There
will be 6 disks altogether with a new disk being
issued every other month.
The cost to CFDM subscribers is $24 (include a CFDM
mailing label with your order).
If you are interested in graphics, I believe that
you will really love the art disk.
ADDRESS: 118 Corlies Ave.; Poughkeepsie, NY 12601
=*
|
PLAY SCRABBLE ON YOUR COCO-3! Requires 128K, 2 Joysticks, Color Monitor or TV.
Complete Documentation: How to use, modify play,
revise program, and learn computer's strategies.
Nine on-line Help Screens, including a Word List
from the Official SCRABBLE Player's Dictionary.
Hints For Next Move when you play the computer.
Brilliant board layout uses 10 colors on HSCREEN2
in 192-, 199-, and 225-line variations. Realistic
tiles show point values beside every letter.
Easiest play of any PC version available! Drag &
Drop tiles in your 2-D rack, then Point & Click =>
____________________________________________________
on the board where you want the word to begin.
Play against a friend or the CoCo; or just watch
two Robots duel it out at any of 15 Skill Levels.
Interrupt for help at any time. Stop the game,
save it to disk, and restart it later. Redisplay
it and print the screen at any round of play.
Sale Prices: Game $4.95, Documentation $3.95
USA shipping and handling $1.10
Mail Orders To: Barry J. Mitchel
70 Longview Road
Reading, MA 01867
Check or Money Order only. Allow 2 weeks delivery.=*
|
The "UPGRADE" Disk
Magazine Looking for good Coco Support?
Look to the:
"UPGRADE" Disk Magazine!
From: "Mid Iowa & Country CoCo"
Now in it's eighth year!
Three as a national Disk magazine.
With the UPGRADE National Disk magazine, we've
grown to be one of the largest CoCo outreaches! I
can say that firmly by the response from over 200
members in over 40 states and 5 provinces of Canada;
with others in Australia & England, we expect to be
around for a long, long time.
The "UPGRADE" Disk Magazine: =>
____________________________________________________
- Does not support OSK or computers not compatible
to CoCo. That we leave to those more qualified.
- Not hard copy, but can be dumped to your printer.
- Displays first rate 16 color H2 graphics, with
articles.
- Does keep you informed with news from around the
country. Including ads and recommendations of
better dealers.
- Does have OS-9 articles concerning the CoCo. We've
just started an excellent level II tutorial series
- Does have Basic program technique articles and
tutorials.
- Does carry a full variety of indepth articles and
reviews.
- Recently added "Marty's Memos" column by Marty
Goodman! =>
____________________________________________________
- We carry tips on where to buy CoCo hardware.
- Software is available thru our library. ($3/disk.)
Join the largest CoCo reach out. Join those who
write "Here's my renewal, I don't want to miss an
issue"! Just $16 keeps you in touch with the CoCo
community.
Your subscription includes: 1 year membership in
MI&CC and UPGRADE Disk magazine subscription.
Requires: 128K CC3, 1 drive, RGB or TV
$16 US $21 Canada $31 Foreign Air
Say "I say it in CFDM" and receive a surprise bonus
disk. Mid Iowa & Country CoCo (non-profit)
Terry Simons Editor/Treasurer
1328 48th Des Moines, IA 50311
(Include your phone & system information) =*
|
Wanted+Big Bargain ****************************************************
BARGAIN PRICES ITEM (just make an offer that I can)
(at least cover postal charges)
-------------------------------
I've bought another system from a guy in Quebec and
I've a few items to offer...
*** GREAT OFFER for the UNCONDITIONNAL ***
BOOKS (not new) ... Rainbow... (all acceptable)
---------
from Nov. '84 - Apr. '85
Jul. '85 - Sep. '85
Dec. '85 - Dec. '90
Feb. '91 - Jan. '92
... Hot-CoCo ...
Mar. '84, May '84 + June '84.
=>
____________________________________________________
*** GREAT OFFER ...***
BOOKS:
TRS-80 Color Computer FANTASTIC GAMES Cat#62-8000
Announcing Computer Games (TRS-80 Level II BASIC)
Cat#62-2068
SOFTWARE: (all docs included)
The Interbank Incident Cat#26-3296
King's Quest III Cat#26-3285
Multi-Vue Cat#26-3035 sorry no binders
----------------------------------------------------
**** WHAT I AM SEARCHING FOR ***
BOOKS:
Hot-CoCo .. Oct.'83-Nov.'83
Sep.'84-Dec.'84
Oct.'85-..??
=>
____________________________________________________
*** WHAT I AM SEARCHING FOR ***
BOOKS:
Rainbow .. Jan.'83-June'83
Sep.'83-Dec.'83
Mar.'93-May '93 (is it the last one??)
SOFTWARE: (if possible docs included please)
D.L. Logo for OS9 Cat#26-3031
Color Disk EDITASM+ Cat#??-????
EZGEN from BURKE&BURKE for OS9.....................
I'd really like all updates to: (if there are)
-C Compiler Cat#26-3038 -OS9 Level II Cat#26-3031
-OS9 Pascal Cat#26-3034 -Multi-Vue Cat#26-3035
-I don't have access to DELPHI (MODEM and $$$)
so I know there are PUBLIC DOMAIN SOFTWARE,+ update
Could it be possible to add some in CFDM ?. Thanks
See my address in POTPOURRI (Thanks William)... =*
|
| Articles in section: ARTICLES OF THE MONTH |
| 6809
ASSEMBLY PROGRAMMING PT4 RANDOMIZATION ON THE COCO RANDOMIZATION ON THE COCO (PT 2) |
| Back to top |
6809 ASSEMBLY PROGRAMMING PT4 View text file associated with this article This is the fourth in my series on assembly language
programming. This one is just as boring as the last
three. Please bear with me on this one; this is not
an easy subject to discuss in an interesting manner.
I'm sure you will feel rewarded by the time you are
finished reading all the information and you can
add speed to your own programs!
RUN "ASSEM4" for this month's text.
William Astle
5612 43 St Cls
Olds, Alberta, Canada
T4H 1C3
=*
|
RANDOMIZATION ON THE COCO Rick's program RANDOMWN in Issue 24 gave me the
idea of writing a brief article on how random num-
bers can be generated and used on the CoCo (1,2,3).
The function RND can be used in several different
ways: RND(0) will return a number between 0 and 1
(but, excluding 0 and 1). RND(X), where X is an
integer, will return an integer between 1 and X.
However, there is a catch. The CoCo has a built-in
table of "pseudo" random numbers. That is, every
time you use the RND(X) function after a cold or a
warm start, you will start at the beginning of the
table and get the same number (or series of
numbers). The rationale behind this is to make
debugging easier, but it defeats the purpose of
randomization if it is desired in a program.
It is possible to "reseed" the random number =>
____________________________________________________
generator by entering the command ZZ=RND(-X) where
X is any number and ZZ is a dummy variable that is
never used. Even this technique is not perfect since
every time you use the same -X, you will go to the
same place in the table of random numbers and return
the same number. Out of curiosity, I tried generat-
ing a list of the values of RND(-X) where X varied
from 1 to 25. There were a lot of groups of identi-
cal numbers generated. For example, X=1, 2, 4, 8,
16, etc., all gave the same result; X=3 and 6 gave
another number. Most of the numbers generated ended
in 2849 or 285, 22849 or 2285, 222849 or 22285. I
haven't figured out why this happens but suspect it
has to do with the binary form of the integer X.
Furthermore, whenever the value of the RND(-X) was
the same, subsequent random numbers all started =>
____________________________________________________
at the same point in the random number table. This
is still not satisfactory for generating truly
random numbers.
A technique often used (other than that used by
Rick) is to enter the command ZZ=RND(-TIMER), where
ZZ is again a dummy variable. When the computer is
turned on, an internal timer starts which measures
time in sixtieths of a second (approximately). When
it reaches 65535 (about 18 minutes later), it begins
at zero again. Using the negative value of TIMER to
seed the random number generator makes it virtually
impossible to start at the same point in the table,
thus giving truly random numbers each time.
Continued in Part 2 =*
|
RANDOMIZATION ON THE COCO (PT 2) I have seen it argued that it is preferable to
use RND(-TIMER) only once -- as opposed to repeating
it before each call for another random number. I
have no opinion on whether this is correct or not.
But, if you assume that the random number table is a
sequence of truly random numbers (as it supposedly
is), then entering the table at any point and taking
what you get from then on should be adequate.
To illustrate how this technique is used, try the
simple program PICK-6 on the program side. This will
select six random numbers for New Jersey's PICK-6
Lottery. I have also included a simple method of
insuring that no number is selected more than once,
remote as that possibility is. New Jersey uses 46
numbers. If your lottery uses a different number of
balls, merely change the number "46" in lines =>
____________________________________________________
20, 30, and 50 to your value.
Don't expect this program to give you a guaranteed
winner. In all the times I have tried it, I haven't
won anything -- not even four correct numbers out of
six!
=*
|
| Articles in section: COCO FRIENDS ART GALLERY |
| BERNEY'S
GALLERY OF COMICS CFDM#61 (WISHFUL THINKING?) COCODOG Dragonfire Legend of the Dragonsword MAGIC D My Dragon Entry SWAMPY (DRAGON) |
| Back to top |
BERNEY'S GALLERY OF COMICS
One of our more prolific cartoon artists is Ray
Berney. For over a year Ray has been submitting
his humorous cartoons for our enjoyment. I've got
quite a collection and I'm taking this opportunity
to share some of the "larger" ones with you. (By
"larger" I mean those that are too complex to place
inside the magazine/side of CFDM.)
RUN the "NIBSHOW" on side 2 of the Bonus Disk to
view the following:
DUNSBURY BETLBALY SPOTDOWL VCR SCRN
BLACPDR SNOOPY MACCOCO? 161st
THANKS RAY!
(This entry was written by Rick Cooper.) =*
|
CFDM#61 (WISHFUL THINKING?)
Here's a prophetic cover screen. Is Ray a prophet
or a predictor? Only time will tell.
(See side 1 of the BONUS DISK.)
=*
|
COCODOG
This is my first serious attempt (as you can see)
at producing a graphic picture. It is based on an
actual event. My daughters dog was visiting and
while we were away he managed to find the only disks
that were within his reach. They were buried in a
file folder among many other folders. I was able to
recover the data on one and had a backup on the
other. Anyway after my initial shock I thought it
was rather amusing. It was drawn with CM3 and a
special technique because I am not very good at free
hand or any other form of art for that matter. I
hope you enjoy it.
Charles L. Gibson
=*
|
Dragonfire
Ouch! As these three adventurers are about to
discover, nothing burns like the breath of a
dragon.
(See side 1 of the Bonus Disk.)
=*
|
Legend of the Dragonsword
He who possesses the Dragonsword possesses the
mystical and awesome power of Vl'hurgda, the great
red dragon.
Use the power wisely and it will serve you,
and your descendants. Tamper with the ancient
forces and risk death upon you and your whole
household.
My son, here is the Dragonsword. Go, train
with it, and use it well. Remember that defense is
far wiser than offense, and that a man on the
defense is never surprised.
Above all, honor Vl'hurgda, the great red
dragon. (Located on side 1 of Bonus Disk.) =*
|
MAGIC D
In issue 24 I sent the words and music to Puff
the Magic Dragon for the younger ones to sing along.
Now I am sending the picture of Puff in response to
Rick's need for dragon pictures and "other stuff".
I would have liked to display the picture and play
the music, but it would have taken up too much room
to do both. So you will have to RUN them separately
on different disks.
Charles L. Gibson
=*
|
My Dragon Entry
When Rick said he was going to have a Dragon is-
sue, I deceided it was my time to contribute. I'm
not a very patient programmer, but I love hardware
projects and drawing. This dragon entry was drawn
with Colormax 3 (formerly destributed by Computize,
which is no longer in business) although I usually
use CoCo Max 3. The colors are for my RGB monitor
and look funny on a TV.
Garry W. Spencer
909 E. 26th Ave.
Tampa, Fl. 33605-1749
-eof--*
|
SWAMPY (DRAGON)
Well, here I go again on my COCOMAXIII, drawing
a dragon. I just know there will be many sent in,
and very good ones too. I hope to see one from
Jim Bennett for he is a real artist and a fine
gentleman.
By the way, #25 was really, really good. Thanks
Rick.
HAROLD J. MOENICH
=*
|
| Articles in section: FAMILY TREE |
| CHAIRUTH
BOUPHAPHANH DINA PHILIPS SUE LEACH Updates and Answers |
| Back to top |
Something about myself I was born in Vientiane, Laos...a small country in
Southeast Asia. Our family moved to Canada in 1980.
I have two younger brothers and both are now in
university. We live in a small town of Drake (pop:
400). I just turned twenty-six and I'm single. I
work for Drake Meat Processors. We make German
sausage & other products (80-90 different kinds!).
Our very first computer we used for the company was
the Color Computer! I also make billboard signs for
other people or small business during the summer.
FOR FUN: I love biking (1000+kms this summer),
down hill and cross country skiing, tennis (former
prov. champ in high school), badminton, volley ball
and bodybuilding.
MY OTHER INTERESTS: Photography (35mm and medium
format). My favorite camera is my new Nikon F-90 =>
____________________________________________________
I like painting and drawing cartoons on my CoCo 3 &
I love to travel (I will spend two months in South-
east Asia between Dec-Jan of'94). I also have been
working with my church as a leader for Christian -
Boys Club for the last two years. It's been a good
experience for me to work with kids (Gr.8-Gr.12) and
to see them having fun learning and working together
as a team and to learn more about God.
It's been fun for me to create cartoons on my
computer and have a chance to show them to other
CoCo users. I want to thank Rick for his hard work
to keep our CoCo community alive and to all other
talented CoCo users who makes CFDM possible. ******
Chairuth (Chai) Bouphaphanh
Box 107 Drake, Saskatchewan
S0K 1 H0 Canada =*
|
BIO Hello to all. I'm 67 years old, retired, and
a widow for 28 years. I've been a COCO-nut
since the early 80's when I bought the first
32K COCO 1 in town. My co-workers said that
I bought a toy, but I showed them that I could
do more with my COCO than they could with their
more expensive machines. Now I have a COCO 3
(512K), RGB Monitor, double-sided floppy drives,
hard drive, and NX1000 printer.
After my husband died, I went back to school and
got a graduate degree (MBA) and worked for the
US Army as an Operations Research Analyst. I
did cost estimating, statistical analysis, and
used a FORTRAN-based simulation model called
SLAM II. (MORE) =>
____________________________________________________
Since I retired I've been a tutor in the Literacy
Program. We tutor functionally illiterate adults
and also prepare adults to take the GED test to
get their high school diplomas. Some of our
students are inmates in the county jail. If they
pass the GED test, their sentences are reduced by
six months. Needless to say, they are highly
motivated.
I look forward to every issue of the CFDM and
thank Rick for keeping us COCOists in business.
CFDM is a top-notch, very professional product.
=*
|
HELLO COCO LOVERS My name is Sue Leach. I am 43. I live in Belle
Valley, Ohio with my husband, Dave, and two sons.
David Lee is 18, a senior, and Jimmy, 10, is a
fourth grader. I have one daughter, Stephanie, 22
and married, and a granddaughter, Alexis, 2.
We got our first CoCo2 in 1988 with a Tandy 200
Printer and disk drive for Christmas. My daughter
still uses it. Now I have a CoCo 3 with 512K, 502
disk drive, Tandy 106 and Star NX2420 Color Printer.
I love to play around on it when I get the time,
which isn't enough.
I worked for NCR Corp. in Cambridge for 22 years.
It closed and moved. Now I have been employed by
RJF International in Marietta for 2 years. =>
____________________________________________________
I would like to hear from anybody about CoCo's.
Sue Leach
P.O. Box 145
Belle Valley, OH 43717
=*
|
Updates and Answers I was prompted to rewrite my Family Tree because of a recent question (Issue 19) about where all the young people are in CFDM. It is possible that I am the youngest contributer, (or at least ONE of the youngest), and I am presently 23 years old. But I was the proud owner at the age of 13 or 14 of a 16k CoCo 2 and cassette recorder, and of course, an old color t.v. Blessed was the day I purchased Extended BASIC, the disk drive, the printer, etc. Only very recently did I upgrade again to a CoCo 3. Yes, I still own about 3 CoCo 2's (64k type) (Oh, and I do own a Magnavox 386 16Mhz SuperVGA w/ 1 meg RAM, two HD floppies, and a 40 meg hard drive!) I was writing programs back then, in fact, I saved a few and put them on disk, and stored them away. Little graphics stories, and GET/PUT stuff, and => ____________________________________________________ even a (VERY RUDIMENTARY) Star-Trek mission simulator that used the POKE 65497,0 to simulate a hit from the enemy. You remember that was the poke on the old CoCo 2 that caused the screen to fill with black and white static lines! I wrote Centipede programs, and was even daring enough to try a Pac-Man type game. I would envy the graphics on the ATARI 800 and the ODYSSEY computer systems (Remember those?) and there was some computer system that was rumored to erase any disks within 10 feet of the machine (Coleco or something?) Anyway, I digress. I am still actively writing programs and the ease/power/speed of the CoCo 3 will continue to entice me to program until my computer dies, and I cannot get hold of another. Try => ____________________________________________________ writing assembly on an IBM??!! The Coco is SO FRIENDLY. QBASIC on the IBM is awkward, and a pain in the (neck). And forget C++, or Turbo Pascal. I compiled a program on the IBM that was supposed to be error-free. It caused 45 warnings, and 23 errors and did I know how to fix them? NO! So anyway, I am a young fellow, but I guess I am getting older. I bring good news that the local Catholic Elementary School has CoCo 2's in all of the classrooms (plus a room full of Apple 2gs') and they ARE used. P.S. If you are interested, I am returning to college part-time and tutoring part-time as I work for my Master's Degree in Secondary Mathematics. I figure that will be a nice supplement to my Bachelor's in Elementary Education. <done!> =* |
| Articles in section: FORUM |
| McNeil's
CFDM Comics <g> RE: Extensions of Files. |
| Back to top |
RE: Extensions of Files. In issue #25 of CFDM, Ray Berney noted some
observations as to the proper use of file
extensions. He suggested that we use /MUS as the
extension of Music 3+ files. However, that
extension is reserved by the "MUSICA" system that
was written by Lester Hands and once upon a time
distributed by Speech Systems (a long gone CoCo
Vendor). It is also used with a modified filetype
"4" and a modified ASCII flag "M" with the Orchestra
Master program (public domain); i.e.; "STELMO/MUS 4
M 2". This being the case, I would like to suggest
that we possibly use an extension of "/M3+" if it
is indeed decided that a different extension should
be used. That is what I was using to designate the
Music 3+ files on a diskette that I was compiling
some time ago. I do have a better suggestion, =>
____________________________________________________
which is one that I will be pursuing and possibly
completing the project in the near future. I
propose that a music file player such as the one
written by George Quellhorst or L. Waltz be written
in such a way that it may examine the file and
determine as to whether or not it is a Music 3+
file. I have worked out a way to test for both
Music 3+ and MUSICA files. The player routine that
will eventually result will be capable of
automatically detecting these two types of files and
will only allow selection of such. I can't say when
I will have the time to complete this project, BUT
IT WILL COME INTO EXISTENCE IN THE NEAR FUTURE FROM
THE DEPTHS OF MY WEARY BRAIN [or, what's left of the
thing anyway - heh heh :-) ] Any other comments or
suggestions appreciated regarding this project. =>
____________________________________________________
Robert Allen Turner, PO Box 396, Double Springs, AL
35553-0396.
----------------------------------------------------
P.S. THANKS TO RAY BERNEY FOR THE PD/SHAREWARE & HIS
'LOGIC 1,2,3' PROGRAMS THAT HE SENT ME SOME
TIME AGO! THEY ARE MUCH APPRECIATED!
=*
|
| Articles in section: FROM THE EDITOR |
| FROM
THE EDITOR KUDOS <g> |
| Back to top |
FROM THE EDITOR Dear Friends,
If you notice a marked improvement in my writing
this issue, it will be due to my learning how to
write in a writing portfolio training I recently
attended! We, the attendees, were introduced to the
necessity of focusing on the audience and purpose
when writing. We were told that we should mentally
visualize our audience as we write. So, at this
moment I can see all of you in my minds eye. I see
those Friends in Ohio, California, Pennsylvania,
Texas, and all those in the many other states of the
USA. I can make out the faces of our Friends in
Canada, Great Britain, Holland, and Argentina. With
a little effort I can even make out the features of
those half way around the world in Australia. =>
____________________________________________________
(And as you can see, I'm still working on the
purpose part.)
Well here it is...the long awaited Dragon Thaw
issue. It's a real novelety and I hope you enjoy it
as much as I have enjoyed putting it together. We
received dragon material from at least 12 Friends. I
hope I haven't left anyone out. One entry had to be
put on hold and that was for copyright reasons. But,
I still appreciated receiving it.
By the way, this is April and I must tell you that
one of our Friends has submitted a program which is
presented as an April's Fool joke. Can you find out
which entry that is?
=>
____________________________________________________
I must also tell you that some sly Friend pulled a
very humerous April's Foolery on me today. When I
looked in my P.O. box I found a notice that I had a
package to pick up. The package was from Geribald
Klinkenhammer. I read the letter which contained a
listing of hundreds of grans of submissions. Then I
cut open the cardboard covered disk and found a real
big suprise...it was a real 8 inch x 8 inch KODAK
diskette. If I can just get the material off, we
should be in business for at least two more years!
----------------------------------------------------
"And he laid hold on the dragon, that old serpent,
which is the Devil, and Satan, and bound him for a
thousand years." - Revelation 20:2
(Please read Revelation 20:1-3.) =*
|
|
<< WILLIAM ASTLE >> << NORM BARSON >> JIM BENNETT >> << RAY BERNEY >> << CAREY BLOODWORTH >> << CHAIRUTH BOUPHAPHANH >> << CLYDE GANO >> << LOYAL B. GASKIN >> << JAMES GIBBONS >> << CHARLES GIBSON >> << GLENSIDE COCO CLUB >> << SUE LEACH >> << MARIO LECOURS >> << ANDREW KENNY >> << KEIRAN KENNY >> << JAMES MCNEIL >> << BARRY MITCHEL >> << HAROLD MOENICH >> << GODFREY MOLL >> << L. E. PADGETT >> << DINA PHILIPS >> << LEROY J. RAFALSKI >> << ROBERTA SOWELL >> << GARRY SPENCER >> << LARRY STEVENS >> << KENNEY TREVINO >> << ROBERT A. TURNER >> << LESLIE WALTZ >> << EDWARD WOLACK >> << STUART WYSS-GALLIFENT >> |
| Articles in section: LETTERS TO THE EDITOR |
| DRAGON
THAW EXCERPTS FROM LETTERS IDEAS AND HAPPENINGS TO THE EDITOR UO2 + Bonus #6? |
| Back to top |
DRAGON THAW Rick:
With apologies to Kellogg Cereal Company, herewith
some "corn" for the THAW. Be advised that I procured
permission from R.J.Reynolds Tobacco Company as well
as Phillip-Morris to create "DRAG ON". So you need
not fear any suits.
"DRAGGY" is a MAX 3 coloring treatment of a PMODE 4
black and white of Tom LeHane'S (Australia) which he
sent me a couple of years ago with a graphics pro-
gram he had written (RAYLINEX).
I'm enclosing my check to further extend that file
number keyed after my name and address, and to fur-
ther my enjoyment of your good works. Many thanks!=>
____________________________________________________
RICK: And thanks to you James! I believe I can
speak for all, "We love your comics!"
=*
|
EXCERPTS FROM LETTERS Hi Rick,
Please renew my subscription. Time flies when I'm
having fun with CFDM. Almost forgot to renew. I
cannot afford to miss any issues. CFDM puts RAINBOW
to shame. Rick, keep up the good work.
CoCoNut & Friend,
LeRoy J Rafalski
----------------------------------------------------
Rick,
Enclosed is my check for $30 for another 6 months'
subscription to CFDM.
If the forthcoming issues approach the material
content quality of those already received, I will be
very happy.
Thank you,
Clyde S. Gano =>
____________________________________________________
Dear Rick,
First thank you for Disk #25. I enjoyed the disk
very much and the graphics are outstanding. Keep up
the good work. I also like the graphic on the front
side of the disk. I like reading the front side of
the disk and then seeing a graphic in between
articles. This is different to say the least.
........
Once again, keep up the good work. I hope that
your company will last as long as Rainbow did or
longer.
Sincerely yours,
Edward Wolack =>
____________________________________________________
Hello Rick!
Just a quick note to renew my subscription to
CFDM. Love the mag. Hopefully you'll be continuing
HARDCOPY past #29.
Thanks,
Andrew Kenny
----------------------------------------------------
RICK: Thanks to all the Friends who keep my spirits
up by sending letters like these above. These are
not exceptions to the rule. I get these almost
daily! I publish them to let you know that you are
not alone. There are many others who are planning
to stay CoCo indefinetly! And..Andrew I too hope
that HARDCOPY can continue. We should be able to
announce something real soon! =*
|
IDEAS AND HAPPENINGS Dear Rick,
Congratulations on "CFDM" being a wonderful success
and I hope you and your family are in good health
after this artic cold spell. This 16" of snow gave
me a good workout shoveling driveways around the
mobile home park.
...I was wondering, if software permitting, that a
graphics presentation could be inserted after a text
entry in CFDM. And if, the graphics could have one
of those moving, repeating, blinking text displays
in it. Idea #2; could some of the Friends dream up
a short subroutine in hi-res Basic that could use
programable hot-keys to enhance the loading and
changing ongoing media needs of "CFDM" in the =>
____________________________________________________
future.
And I saw all those great buys of software, double-
sided flippies, and high quality Star Rainbow
printers. CFDM gives more bang for the buck than
those shareware houses for the 'clone' computer!
( CoCos are #1 )
Would you believe I saw a commercial on cable TV
during Christmas of Radio Shack advertising the
Color Computer 3 ?!!! TBS? WNN?
Your CoCo'n Friend,
Larry Stevens
Clarksville, IN
=>
____________________________________________________
-----
RICK: Thanks for the news and ideas! I'd like to
know the address to order my NEW CoCo3!
Per more graphics in CFDM (Magazine/side) as you
mentioned: I'm afraid that disk memory makes it
impossible to add anymore graphics. As you know
graphics take up quite a bit of memory, even when
NIBed. The SPR pictures are the only ones I've been
able to find room for and they take up 2 grans each.
In the 2 grans we use for each of the graphics, we
could have placed about 6 two page text entries.
In the beginning of CFDM, I offered the source code
to anyone desiring to know how it works. Those who
did ask have not been able to add to it. =*
|
TO THE EDITOR Dear Rick:
Enclosed is my "DRAGON" entry. A book review on the
"DRAGON RIDERS OF PERN". These have been some of my
favorite stories for years. The idea of riding on
flying dragons has always appealed to me.
I want to express my thanks for the STAR RAINBOW
printer. I have just recently gotten it hooked up
and so far, the only color printing I've done is a
print test. I really love the ease in changing the
baud rate. My other printer is a DMP-130 and I had
to change the dip switches on the back. It was such
a hassle to get to the switches and with my bifocals
I had trouble seeing them so I left it set at 600
baud all the time. Needless to say, I spent a =>
____________________________________________________
lot of time waiting for things to print.
Between visiting my husband in the hospital where he
was recuperating and making the changes at home that
were necessitated by his health, I was not able to
set up the printer when I first received it. Things
have settled down now and I will have time to devote
to my CoCo.
Every issue of CFDM gets better and better. Keep up
the good work!
ROBERTA C. SOWELL
280 N. 3RD
OSAGE CITY, KS 66523
=>
____________________________________________________
-----
Rick: Thanks for your nice letter and your review!
I hope you will try the COLPRINT program which came
with your new printer. It is especially easy to use
with NIB pictures.
Also, I wish to extend my best wishes to your
husband and hope that he is recovering very nicely!
=*
|
UO2 + Bonus #6? Hi! Rick, Don't hear from me very often. I'm sorry
I was busy shoveling out here. The temperature as
never been so could in Years. How 'bout down there?
Never mind, now that I hope it is almost over I
wish I can get more time on my CoCo. Also I'd like
to mention that I now work in a Saw Mill and it is
hard work.
Now I have a few question about Bonus Disk #6 I
received with Issue #24. I just think that It misses
something. And I think that I'm not alone. When I
saw the description of the BDD #6 of side 1, and
when I checked on the DISK, I noticed that 3 pgms
were missing.. (LAMBDA.NIB, NEWTON.NIB, NIBSHOW.BAS)
But I think that NIBSHOW.BAS is already in another=>
____________________________________________________
Issue.
I just wanted to point it out to you anyway.
How about good comments...
---------- WOW, what a good example of program
E A CRYSTAL CITY is of a good program.
X R It has beautiful graphics+ extra fast
T action+smooth scrolling graphics I've
X R ever seen on my COCO..
E A This one is a CAN'T MISS occasion that
---------- I couldn't stopped on. thanks
Now for the UO2, I think should get it right away,
1. Before you won't be able to RENEW your lease.
2. Before passing by an offer like CRYSTAL CITY.
=>
____________________________________________________
Here with my submission, I join the payment of
the Unbelievable Offer #2.
You'll here from me in the future. My subscriber
# is H3-49-26 and in a couple of months, I'll renew
for a full YEAR for sure!!! And HARDCOPY is a can't
miss, and I'm sure to renew it as far as I and every
body should know.
Rick, you sure don't know how precious you are to
us cocoist, I sure depend on CFDM. Thanks in any
possible way.
P.S. I am sure that if I was less lefty at talking
in ENGLISH, I could have called you. But I didn't
have time neither. Hope that next time,I'll try your
'PHONE-FEST', I am sure I missed something BIG. =*
|
| Articles in section: POTPOURRI |
| A
New Idea for POTPOURRI DDRAGON DRAGON THAW: "PLAYPUFF/BIN". Here There Be Dragons! Murphy's Laws on Programming SCHOOL by Harold Moenich <g> |
| Back to top |
A New Idea for POTPOURRI Recently, I have been spending a lot of time playing
DUNGEONS OF DAGGORATH, a game for the old CoCo 1,
but it is still a great deal of fun. I've been
playing it for years and have made it through the
first three 'KNOWN' levels. I have maps of the first
two and know where to find important objects on
these three levels. I would be happy to share my
maps with anyone interested. Contact me at
5612 - 43 street close Only use the address to
Olds, Alberta, Canada obtain maps; any other
T4H 1C3 questions should be put
through CFDM.
and I will send my maps to you. Please enclose a
money order for $2.00 Canadian to cover postage and
other expenses. =>
____________________________________________________
My idea for this column is for people to use this
section as a sort of SCOREBOARD and POINTERS section
like the RAINBOW had once upon a time. No one has to
feel nervous by starting it; I have included my
offer of help to DUNGEONS OF DAGGORATH fans. No
question on a game can be too stupid to ask. Someone
might know the answer.
I will make one suggestion: answers to simple quest-
ions like "How do I find a hole down on Level One of
DUNGEONS OF DAGGORATH" should, however be answered
in the CFDM in case another friend wishes to know
the same thing. For example, maps cannot be included
in the CFDM for obvious reasons, however other
pointers can.
=*
|
DDRAGON
I won't dignify this entry by putting it in the
CoCo Friends Art Gallery. Potpourri is more
appropriate since there is no "Pun"pourri section.
RUN"NIBSHOW and you'll find it.
=*
|
DRAGON THAW:
"PLAYPUFF/BIN". I have combined some public domain files along
with the "MONOPMUS" that I wrote in order to create
the enclosed submission for Rick's 'Dragon Thaw'
project. I have taken the PUFF/MUS file from the T&D
software public domain music disk. The title screen
was extracted from a BASIC program on one of the
Mid-Iowa and Country CoCo Library disks. I combined
these with some software of my own to create the
binary file: "PLAYPUFF.BIN". This is a stand alone
program that plays a rather lengthy, but enjoyable,
transcription of 'Puff the Magic Dragon'. To stop
the music, the [BREAK] key may be used. The title
is displayed while the music plays. It should work
with any CoCo 1,2 or 3 with at least 32K RAM. Also,
it does not matter what screen WIDTH you are in;
the program will still work. To execute the file =>
____________________________________________________
simply type: LOADM "PLAYPUFF":EXEC and press the
[ENTER] key. The source code (DISK EDTASM format)
is included as: "PLAYPUFF/ASM". Note that the
file that results from assembling the code must
be added to the beginning of the "PUFF/MUS" code,
which is not included with this article. The
"PLAYPUFF/BIN" file is the result of assembling the
included code and then appending "PUFF/MUS" to it.
HOPE YOU ENJOY THE MUSIC! - BOB.
=*
|
Here There Be Dragons! Rick wanted dragon material. I wracked my brain to try to come up with a dragon adventure game. I even managed to come up with a map, but I decided that even with all my programming talent, I probably would not get it done in time (I tend to procrast- inate). I decided to do a short story. Here is my attempt: I was having a bad day. Nothing was going right. It was one of those days. The weather was frigid; my CoCo refused to work (or was it me?); the VCR ate the movie I'd rented-I needed a break. I decided a nap might help things get going, so I laid down. Not long after I'd done so, I heard a noise-like someone working on a keyboard. I got up to investi- gate. => ____________________________________________________ I carefully checked the computer room and to my surprise, a great big dragon was programming my CoCo It was green and had a large head. I stealthily crept over to see what it was doing. I realized that it was typing a letter to a friend. I read it and was shocked to discover that it had human feelings. "What's your name?" I asked, not expecting a reply. "Ffup" replied the dragon. "Ffup"? I thought?? I asked why it was using my CoCo and Ffup said that he had wanted a way to get in touch with someone and hadn't wanted to draw attention to himself. I asked him if he would like to stay with me for a while and he seemed aggreeable. I suggested that we take a walk and get to know each other and that if we got cold, he could always breath fire and warm us up. This was definitely the right thing to say. => ____________________________________________________ From that day forth, Ffup (he had picked this name because he wanted something different) and I have been best of friends. ** The moral of the story is that no matter what a person looks like, we should give him a chance to prove what sort of person he is before judging him. ***All characters portrayed in this story are purely fictitious. Any resemblance to persons living or dead is purely coincidental. I would have written a program but I have too many other projects going right now. =* |
Murphy's Laws on Programming Excerpted from "Murphy's Laws and other reasons why
things go WrOnG!" By Arthur Block/Laws of Computer
Programming, "Datamation", 1968, Technical Publ. Co.
1. Any given program, when running, is obsolete.
2. Any given program costs more and takes longer.
3. If a program is useful, it will have to be
changed.
4. If a program is useless, it will have to be
documented.
5. Any given program will expand to fill all
available memory.
6. The value of a program is proportional to the
weight of its output.
7. Program complexity grows until it exceeds the
capability of the one who must maintain it. =>
____________________________________________________
TROUTMAN'S PROGRAMMING POSTULATES:
1. If a test installation functions perfectly, all
subsequent systems will malfunction.
2. Not until a program has been in production for at
least six months will the most harmful error be
discovered.
3. Interchangeable tapes (and disks) won't.
4. If the input editor has been designed to reject
all bad input, some ingeneous fool will discover
a method to get bad data past it.
GILB'S LAWS OF UNRELIABILITY:
1. Computers are unreliable, but humans are more
unreliable. =>
____________________________________________________
2. Any system which depends on human reliability is
unreliable.
3. Undetectable errors are infinite in variety, in
contrast to detectable errors, which by
definition are limited.
4. Investment in reliability will increase until it
exceeds the probable cost of errors, or until
someone insists on getting some useful work done.
BROOK'S LAW:
Adding manpower to a late software project makes it
later.
LUBARSKY'S LAW OF CYBERNETIC ENTEMOLOGY:
There's always one more bug.
:-) =*
|
AFDOS - The NEW OS! In time for an early release, I present AFDOS. AFDOS stands for AFfective Disk Operating System. It is a new DOS, like ADOS and JDOS. However, I think you'll agree that it is VERY friendly! Error messages are written out in plain English, not that weird ?FC ERROR message. I have added a few new commands. Type LNEW at the prompt to see the list. I am sorry, but the WIDTH 32 command is not available (40 and 80 are, of course). Try all the basic commands like DIR, CLS, WIDTH, LIST. To install, type RUN"AFDOS and press ENTER. =* |
BINLOADR (with a menu) I got a lot of service out of my NIBLODR+ program
until Stuart Wyss-Gallifent's NIBSHOW came along.
Now I use only NIBSHOW on my NIB picture disks.
NIBSHOW offers more: single picture or slide-show op
tions, and its animation is very smooth.
But I have a large number of PMODE4 pictures that
I value just as highly as my NIB and CM3 pictures.
So I made BINLOADR to make viewing easier.
BINLOADR will display the names of all BIN files
on a disk in three columns. You can have BINLOADR
and 22 BIN picture files of 3 granules each on a
disk. Use the arrow keys to select a picture and
press the spacebar to load and display it. Press any
key to return to the menu. Press Q to quit.
The menu will display the name of any BIN file on
a disk, also if it is not a picture file. If you =>
____________________________________________________
load one of these by mistake just press any key to
return to the menu.
=*
|
COM Data Compression As of this writing I am up to version 1.5 of the COM10 program. (It started many months ago as COM1) What is it? It is a compression program for TEXT files. I chose text files because they tend to have a lot of wasted space in them that, if eliminated, will result in a smaller file containing the same information. The job of COM105 is to eliminate that space. Of course, once a file is compressed, it will need to be decompressed in order to read it. However, say I had a 16 granule text file I wanted to send you. I could compress it to 9 granules, and it would take up less space. If we communicated by modem, that would cut down on phone-time. Once you had it, you could decompress it, and read it. Here are some actual compression times for a couple of text files found on back issues of CFDM. => ____________________________________________________ SP2.DOC (Madmike's Superput instructions) was 8 grans long (16k). I compressed it to 5 grans (9k). That is a reduction to 62% (It took 1 minute and 13 seconds to do that) LABELTUT.007 was 6 grans (12k) compressed down to 4 grans (8k). That's 68% of original size. (55 secs) STORYCH1.TXT (the entire of Chapter 1 of Thaediak) was 16 grans (36k) compressed to 10 grans (20k) That is 62%. (It took just over 3 minutes) COM105 is pretty fast. It will compress files at about 13k/minute (or 6 grans/minute) Decompression is just over TWICE as fast (35k/min) SP2.DOC took 28 seconds to decompress. Each granule of a compressed file takes about 6 seconds. I I recommend running it off of RAMdisks, but this is => ____________________________________________________ not required. Another feature is the ability to archive files. This means include SEVERAL different files in one compressed file. The program will keep track of each filename, and reconstruct each when it decom- presses them. For example, if you took SP2.DOC, LABELTUT.007, and STORYCH1.TXT, you could combine them into 1 compressed file (about 17 grans long) (Saves 2 granules over compressing each separately) When you decompress the file, the program will recreate those three files with the original names and put the correct data into each one. It is possible that if you had 4 or 5 simple 1 gran files that they could be combined into a single 1 gran file! You have a choice as to create the files, or just read them on the screen. (see PART 2) =* |
COM Part 2 Directions: As I said, using RAMdisks is best, next to that, having two drives, otherwise, 1 will work. Run the COM program and select C to compress. Then you select the source drive (where the text files are) and you type in names of files. You can type DIR for a directory, and/or the names of files and extentions. You can type in up to 20 files to be combined into the compressed file (ANY ASCII file) Enter DONE when you are finished. Then you must enter the destination drive (where the compressed file will go) and an 8 character filename. The program uses .COM for the extention. The program will Create the .COM file for the data, then add each of the files you entered. It will update the overall compression of the whole file on the screen as it works. Once done, it ends. => ____________________________________________________ If you type in a filename that doesn't exist, COM will alert you, skip that file, and continue with the next.***The files must be pure TEXT. If they contain control codes from wordprocessors, the WILL compress, but NOT decompress properly, and cause errors. Try a file to see. Some may work.********* To decompress a file, you run the program and select D. You enter the source drive (where the compressed file is) and the filename (8 characters). Then you have the option to S-view files on screen, L-just list the files, or ENTER-create original files. The L option will just LIST the filenames in the archive. If you press ENTER, you then must enter the destination drive (where the new files will go). You do not need to enter anymore filenames, because the program will use the original filenames. => ____________________________________________________ If you are interested in the technical aspects of the COM program, please read a file called: COMDOCS.COM. It contains a brief history of the program, how it compresses, complete directions, and a short monologue on archiving. You will notice that it has a COM extention, meaning it was a larger file at one time, but I compressed it. To read it, RUN"COM105", select D to decompress, enter the source drive (where the file is-probably drive 0) enter the name of the file (COMDOCS) and select the S option. As the docs go by on the Screen, use the SHIFT-"at" combination to pause it. The "at" key is the one between the P and the CLEAR. (Note: Because of the way COM saves the file, I could not use LINEINPUT to read it off the disk. I had to use DSKI to read it after tracking the file in the FAT.) =* |
CoCo-Max Calligraphy Fonts I have created a set of calligraphy fonts that can be used with CoCo Max III and would like to share these with my CoCo friends. To use these fonts, simply click on the "LOAD FONT" option in the CoCo Max program (under "OPTIONS") and load "CALIFNTS". If you have 512k memory, you will first have to click on "ASSIGN DRIVES" and change the font drive to the correct number before you try to load the new font set. The 13 files with the extension ".FNT" plus the "CALIFNTS.FO3" file must be on the disk in order to use these fonts. (You'll find Jim's collection of CoCo Max fonts on side 1 of the BONUS DISK.) =* |
DRAGON DUEL
Okay, here's my effort at a Dragon game. This game
is derived from the TIC-TAC-TOE game, but with a
little twist or two. The first twist is that instead
of using Xs and Os we'll use three parts of the
dragon's body. Each player (one is a green dragon
and one is a red dragon) has three game pieces; one
head, one wings, and one tail. The object of the
game is to place your three pieces in a particular
order on the board. There are nine winning place-
ments and they are displayed on the playing board as
an aid for you. (H=head W=wings T=tail)
The second difference between DRAGON DUEL and TIC-
TAC-TOE is that after each player has played his
three pieces, he will then move the head to a new
square. Then the opponent will move his head to =>
____________________________________________________
a new square. This is followed by the first player
moving his wings, the second player moving his wings
and so on until someone correctly aligns his three
pieces. (Please note that I caused the program to
draw a box around the piece to be moved next. This
is necessary since otherwise one tends to lose track
of which piece is to be moved.)
This is really a neat little game and old Thaw (your
dragon opponent) will sneak up and beat you when you
least expect it. On the other hand he will sometimes
miss a win or a blocking move. Please don't abuse
Thaw verbally when he messes up. Dragons are quick
to anger and he might turn his flame on you!
I have really enjoyed making this game and I =>
____________________________________________________
hope to return to it in the future and make old Thaw
an even more worthy opponent!
############
INSTRUCTIONS: **************
Use the arrow keys to move * --- --- *
the blinking cursor. Press ( * <> <> * )
ENTER to place or move the * *
current piece to the blinking * *
square. * *
* *
At the bottom of the screen you * *
will find nine diagrams of the * O O *
winning positions. H stands for ******
head, W stands for wings, and //
T stands for tail. //
Good Luck! =*
|
DRAGON'S LAIR GAME Rick's idea that the theme for issue #27 be dragons
inspired me to write a game titled "DRAGON'S LAIR".
This program needs 512K and 2 files ("PMODEMOV.BIN"
and "LAIR.FNT") which it loads from the disk right
at the start before you see the title screen.
To play the game, RUN "LAIR". Then read the legend
of the dragon. (The maze is created while you read.)
When you are ready to play, use the arrow keys to
enter the maze through 1 of 3 doors. Then travel
around the maze and try to win the game by slaying
the dragon named "Retniw", rescuing the fair damsel,
Primavera, and finding your way out of the maze to
safety again.
What makes this program work is the ML routine =>
____________________________________________________
that Rick wrote which allows you to store in memory
up to 48 PMODE 4 screens! That is possible only if
you have upgraded to 512k. I'm not going to tell
you how many screens "LAIR" uses but I will say that
it holds more graphics in memory than you could
LOADM off a single disk!
I hope you enjoy this challenging diversion. If you
have any questions, just drop me a line.
Jim Bennett
(914) 485-8150
****************************************************
=*
|
MONO MUSICA FILE PLAYER:MONOPMUS After seeing the modification to George Q's music loader/player menu, which allowed it to load and play MUSICA files (which had a player routine added to them), I decided to write a mono only version of the PLAY-MUS program that I wrote. This mono only version will only play the file via the TV/ Monitor speaker. It is no-frills, except that it will recognize the pressing of the [BREAK] key to stop the music. To use the program, type: RUN "MONOPMUS" [ENTER] and follow the prompts. It will read through the disk directory and will add the "MONOPMUS/BIN" player to all /MUS files on the disk and the files will be converted to /BIN files. They may then be LOADMed and EXECed. The source code is included as: "MONOPMUS/ASM". =* |
RECIPE This program was submitted by Ed Wolak on behalf of
his friend Carey Bloodworth.
----------------------------------------------------
I have enclosed a program that a friend of mine
wrote for me.
The program is called "Recipe Finder" written by
Carey Bloodworth of 1601 N. Hills Blvd. Van Buren,
Arkansas 72956. This program will help you find
recipe ingredients without looking thru all of the
recipes on a disk. Simply type in the ingredients
into "Search for Ingredients list". The program will
then look thru as many recipe files that are on a
disk. You also can View each of the recipes, print
them out, or choose from other options. =>
____________________________________________________
This program was written to work with the program
Word Power 3.x. I have also enclosed some recipes
for you to test the program out.
(Note: RECIPE is on side 2 of the Bonus Disk.)
=*
|
TUIT View text file associated with this article I must have hundreds of things to do, but I
just can't seem to remember what they are when I
finally do have the time to do them! Did you say
that the temperature will go down to -40 degrees
tonight?....Oh, no! I knew I was going to check the
antifreeze in the car! I should have had TUIT.BAS!
TUIT.BAS won't solve all of your problems, but
it might serve to jog your memory about things you
want to remember to do. TUIT is designed to accept a
list of up to 100 items that you want to remember.
It will alert you if you have dated items in the
file that are past due (too bad TUIT won't get those
things done FOR you!). You can add items in five
different categories, view the entire list or just
the past due dated items, print out the entire =>
____________________________________________________
list or individual items. And then, you can REMOVE
the item when you no longer need to be reminded of
it. For dated items, it will also tell you what day
of the month the date falls on.
Copy the programs TUIT.BAS, TUIT.FNT, and
TUIT.TXT from the back of this disk to another disk,
and then read TUIT.TXT with the aid of your word
processor or one of the file readers that has
appeared in past issues of CFDM....Hope you enjoy
this program!(....Now I have to go out and check the
antifreeze in my car....) - Les
=*
|
| Articles in section: REVIEWS |
| THE
DRAGONRIDERS OF PERN THE DRAGONRIDERS OF PERN TYPALINE 80 |
| Back to top |
THE DRAGONRIDERS OF PERN Pern, a beautiful, earthlike planet, was colonized by a few thousand colonists escaping from the in- dustrial development and interstellar wars that had ravaged the other planets of humankind. They settled down to build a low-tech, agricultural paradise. Then a few years after settlement, disaster struck! Deadly spores fell like silver threads from the sky, devouring everything - and everyone - in their path. Fire and water could destroy the thread but the colonists could not keep up with the relentless attacks which were predisted to fall for 50 years. Small, dragonlike lizards that inhabited the planet joined the fight against thread by breathing fire => ____________________________________________________ on it and teleporting to safety. From these dragon- ets, the colony's talented geneticist created "dragons", huge, sensative, flying creatures that could teleport themselves and their riders in an instant and destroy thread in midair with flaming breath. Men and women with telepathis ability "impressed" their dragon at hatching and became life-long companions. Dragons and riders communicated through mental telepathy and a very few of the Weyrwomen who rode the golden queens were able to communicate with all of the dragons. Dragons and their riders lived in Weyrs, usually caves in volcanic crators, where there were warm => ____________________________________________________ sands for hatching the eggs. The Weyrwoman, on her golden queen, and the weyrleader, usually on a bronze dragon, led the weyrs. Other riders rode brown, blue and green dragons. For generations, the dragonriders dedicated their lives to fighting thread, giving rise to countless heroic tales. These tales are a series of books written by Anne Mc Caffrey. These science fiction fantasy stories are excellent, clean, enjoyable reading for every- one. I would love to take a ride on a flying dragon! =* |
THE DRAGONRIDERS OF PERN I have the impression that many (if not most) computer hobbyists are also science fiction fans. I'm sure this is also true of CoCo Friends. And, this is an issue devoted to DRAGONS... So, I would like to recommend some excellent reading for those of you who have not yet discovered Anne McCaffrey's Dragon Series of books. In brief, she describes a feudal type of civiliza- tion on the planet Pern. The inhabitants, descend- ants of colonists from Earth, have, over the centu- ries, forgotten their origin and lost all their technology. Dragons, genetically engineered by the early settlers, are "good guys", living and working closely with the humans with whom they are individu- ally paired. They are capable of telepathy with their riders and each other and can teleport => ____________________________________________________ through space and time. Throughout their history, the dragons and their riders battle a recurrent non- sentient danger from space -- I don't want to tell you everything, just enough to whet your appetite. Most of the books have the same principal charac- ters; some overlap the same time period but develop the story from the viewpoint of different individu- als. Taken together, the books comprise a continuing story which hangs together, is extremely well- written, hard to put down and always fascinating. It is recommended that the 11 books be read in the order in which they were written: Dragonflight; Dragonquest; The White Dragon; Dragonsong; Dragon- singer; Dragondrums; Moreta, Dragonlady of Pern; Nerilka's Story; Dragonsdawn; Renegades of Pern; and All the Weyrs of Pern. =* |
TYPALINE 80 Back in issue: VOL 1 NO 14 under Advertisements
was a program called TYPALINE 80,
by Dave Otis. I sent for the software. Within days
it arrived and with it was a very friendly letter.
He explained the different functions as to all the
software provided. I waa not able to understand alot
of the instructions or computer terminology, so I
wrote Mr. Otis explaining my problem. Again within
just a few days Mr. Otis wrote me. He explained
everything and asked me if I had the manual for my
RS DMP-110. I didn't so I went to R/S and ordered
one. When I got it I sent it to Mr. Otis. Again in
a short tiie Mr. Otis wrote me and included a copy
of TYPALINE 80 customized for my printer. He even
included a test to see if it worked.
=>
____________________________________________________
and yes it worked. Now as to why I wrote this entry.
---------------------------------
I think Mr. Otis is not only a smart and talented
computer programmer but also a wonderful person and
humanitarian.
----------------------------------------------------
Mr. Otis, like Rick Cooper is a great role model.
Mr. Dave Otis Loyal B. Gaskin
21 Valerie Avenue 30 Framingham Dr.APT.5-F
Montpelier, VT. 05602 Waterbury, CT. 06705
THE END =*
|
Answer to RAT (Locate) Hi! Mr. Turner. I found a way to do a LOCATE
statement in ML program.
It is a shortcut that I have found with knowing
where was the routine as mentioned by Rick in Issue
#24. Here is what you can do. It is the simplest way
..... ....... ..... I found.
00100 PSHS A,B ; save your reg.
00110 LDA #10 ; Y pos on screen
00120 LDB #15 ; X pos on screen
00130 STB $C0 ;store X pos here
00140 STA $2C ;store Y pos here
00150 LDB $E7 ;Which screen WIDTH
00160 LBRN 00 ;same as add. &HF8D4
00170 BEQ $F8CD ;.........
00180 PSHS B ;save WIDTH found
00190 JSR $F8DF ; do a LOCATE =>
____________________________________________________
Here is what was the dissasm. beginning at &HF8D2
that I found.
F8D2 LDB $E7 ;GET WIDTH SCREEN
F8D4 LBRN $00 ; 1=40,2=80,0=32
F8D8 BEQ $F8CD ;
F8DA PSHS B ; SAVE REG.
F8DC JSR $E7B2 ; ROUTINE ???
F8DF LDA $2C ;GET SCREEN X POS
F8E1 PULS B ; SAVE REG. B
F8E3 CMPB $#01 ;CHECK WIDTH 40
F8E5 BNE $F8EB ;NO, WIDTH 80
F8E7 CMPA #$28 ;YES, CHECK A>40
F8E9 BRA $F8ED ;GO $F8ED
F8EB CMPA #$50 ;CHECK IF A>80
F8ED LBHS $B44A ; FC ERROR =>
____________________________________________________
F8F1 LDB $C0 ;GET SCREEN Y POS
F8F3 CMPB #$18 ;CHECK B>24 DEC. LINE
; &H18 = 24
F8F5 BHS $F8ED ; IF >= GO $F8ED
.... .... ..... ......................
and so on...
So that's why you should try it if you don't find
anything else. I don't know enough ML to figure out
the routine at $E7B2. I know that the real code is
there, but I don't know HOW to access it.
It's the best I could do. Hope it'll help you.
Mario Lecours.
=*
|
C.B. NELIS Suggestion Answered.. Dear: C.B. NELIS
I agree with you that if you are going to write a
COCO program you should make available as many baud
ratings as possible to the public.
But in the event that you just might have or will
get in the future a COCO program that will not
contain the correct baud rating that you would need
here are some pokes needed to correct that problem.
POKE 150,180 = 300 baud rate.
POKE 150,87 = 600 baud rate.
POKE 150,40 = 1200 baud rate.
POKE 150,25 = 1800 baud rate.
POKE 150,23 = 2000 baud rate.
POKE 150,18 = 2400 baud rate. =>
____________________________________________________
POKE 150,10 = 3600 baud rate.
POKE 150,7 = 4800 baud rate.
POKE 150,3 = 7200 baud rate.
POKE 150,1 = 9600 baud rate.
If you are using or would like to use the 19200
baud rate then all that you would have to do is use
the 9600 baud rate POKE 150,1 and double the
COCO's speed poke.
Example: POKE 150,1:POKE 65496,0 = for the (COCO) 1.
Example: POKE 150,1:POKE 65496,0 = for the (COCO) 2.
Example: POKE 150,1:POKE 65497,0 = for the (COCO) 3.
Remember to return to the original slow speed of
your COCO by poking POKE 65495,0 =>
____________________________________________________
for the COCO 1 or the COCO 2 and POKE 65496,0 for
the COCO 3. Also do not use the 19200 baud rate if
you are going to access your disk drive or cassette
unless you have written into the program that you
are using the slow down pokes ahead of time.
I hope that these pokes will be of help to you or
any other CFDM member in the future.
Signed:
Kenney Trevino
1146 W. Lynwood St.
Phoenix, Arizona 85007-1917
=*
|
CD Update for Godfrey J. Moll Glad to comply with your request to make CD.BAS
(Issue #18) play all the music selections continuo-
usly in succession. Just load CD.BAS and merge
CD.UPD from the back of this disk, then re-save CD.
This will also give you a chance to break between
songs if you want to....or....you may want to use
George Quellhorst's fine program PLAYER.BAS from
CFDM issue #19, which also allows you to select the
starting song for the continuous play feature and
displays more music titles than does CD.BAS.
Incidently, for anyone experiencing a lockup
with CD.BAS with TURN OFF PRINTER flashing on the
screen...just delete line 30 and make sure your
printer is turned off before running the program.
- Les =*
|
More on the VIP software. In issue #17 of CFDM, I noted that the VIP series
had, in fact, been upgraded to the CoCo 3. It was
at the request of Richard Eickholtz via Rick Cooper,
that I made these observations. I also made attempts
to contact SD Enterprises. I was informed by the
Postal Service that they had closed their PO Box two
years ago, and that no new address was on file.
I am pleased to report, though, that some of the
VIP programs are now available via the Mid Iowa and
Country CoCo's Public Domain/Shareware/Orphanware
Library. All that is needed to have access to their
vast library is to become a member. This is done by
sending: $16.00 US, $21.00 CANADA, $31.00 FOREIGN to
the treasurer/editor: Terry Simons, 1328 48th ST,
Des Moines, IA 50311. (515) 279-2576 (after 8 PM) =>
____________________________________________________
Your membership will then be good for one year and
you will receive the UPGRADE NATIONAL DISK MAGAZINE
for one year. CoCo 3 required, but most files can be
read by your favorite word processor.
Now, for those of you who may be worried about the
legality and ethics of 'Orphanware', let it be known
that the last I read, the copyright laws on software
require that the copyright owner provide a rock
solid means of contacting them, otherwise, there is
no legal action against the distribution, (copying,
etc.) of the software. I hope this eases some of the
critics of the MI&CC library. -Bob.
=*
|
RUNNING COCOPRO!'S SOLITAIRE ..I will give you the method for getting the program Solitaire Klondike up and running. This is the software from COCOPRO! that you (Rick) are offering. 1) Place the OS9 system master diskette in drive 0 and type DOS. 2) Hit enter to skip entering time. 3) Type iniz /w7. 4) Type shell i=/w7&. 5) Press clear to switch windows. 6) Remove the system master disk, insert the Klondike disk. 7) Type chd /d0;chx /d0/cmds. 8) Type klondike. (Quinn Granfor gave me this, it works..) =* |
SERIAL SWITCHER SOURCE? In the CFDM Issue #19 James McNeill, Jr asked
about obtaining a SERIAL SWITCH. I've been using
a MODEL 105 Serial Switch from:
METRIC INDUSTRIES, INC
P.O. BOX 42396
CINCINNATI, OH 45242
(513)-677-0796
I purchased it many years ago and have used it
for directing CoCo Output to Printers and a Modem. I
currently use it in the fashion that James is inter-
ested -- a CoCo2 and a CoCo3 Outputting to a single
STAR Printer. The only problem I had was getting an
adapter with a Male/Female arrangement.
=>
____________________________________________________
I have no idea if they are still in business --
I do know that NOT all RADIO SHACK stores carry the
4 PIN DIN connectors -- you may have to hunt around!
The last ad that included the 4 PIN Serial
Switcher was in May 1990 Issue of THE RAINBOW
magazine.
Hope this helps you out with your switching
between your computers.
I have also used a MODEL 102 THREE Position
Serial Switcher from METRIC INDUSTRIES - works great
for going from the CoCo3 to a choice of Printers and
a Modem!
Good Luck! Godfrey =*
|
WANTED ONLY ALIVE I would like to buy a multi-pak interface.
Loyal B. Gaskin
30 Framingham DR. APT. 5-F
Waterbury, CT 06705
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WANTED: HAM Programs! I am looking for programs that would help me in my HAM/Amateur radio hobby (My call is KA3PLA, I am a Tech w/ code). There has been talk of the following programs that are available to CoCo users, but I do not know how to get hold of them: 1)A fax program for the CoCo 2 or 3 that can SEND and RECEIVE the WEFAX maps. I have a receive-only program. 2)A RTTY program with adjustable baud rates. I have the one from RAINBOW, but it is only capable of 60 WPM (45.45 baud) (56 and 75 baud would be nice) 3)A MORSE CODE program that SENDS AND RECEIVES code at variable rates. HELP GREATLY APPRECIATED! -:) |